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LNXSDK/leenkx/Shaders/sss_pass/sss_pass.json
2026-08-07 02:04:01 -07:00

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{
"contexts": [
{
"name": "sss_pass_x",
"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
"links": [
{
"name": "dir",
"link": "_vec2x"
},
{
"name": "cameraProj",
"link": "_cameraPlaneProj"
},
{
"name": "projectionMatrix",
"link": "_projectionMatrix"
},
{
"name": "materialParams",
"link": "_materialParams",
"type": "floats",
"ifdef": ["_ExtBRDF"]
}
],
"texture_params": [],
"vertex_shader": "../include/pass.vert.glsl",
"fragment_shader": "sss_pass.frag.glsl"
},
{
"name": "sss_pass_y",
"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
"links": [
{
"name": "dir",
"link": "_vec2y"
},
{
"name": "cameraProj",
"link": "_cameraPlaneProj"
},
{
"name": "projectionMatrix",
"link": "_projectionMatrix"
},
{
"name": "materialParams",
"link": "_materialParams",
"type": "floats",
"ifdef": ["_ExtBRDF"]
}
],
"texture_params": [],
"vertex_shader": "../include/pass.vert.glsl",
"fragment_shader": "sss_pass.frag.glsl"
}
]
}