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LNXSDK/leenkx/Sources/leenkx/logicnode/SetBoneFkIkOnlyNode.hx
2025-01-22 16:18:30 +01:00

38 lines
797 B
Haxe

package leenkx.logicnode;
import iron.math.Quat;
import iron.math.Vec4;
import iron.object.Object;
#if lnx_skin
import iron.object.BoneAnimation;
#end
class SetBoneFkIkOnlyNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
#if lnx_skin
var object: Object = inputs[1].get();
var boneName: String = inputs[2].get();
var fk_ik_only: Bool = inputs[3].get();
if (object == null) return;
var anim = object.animation != null ? cast(object.animation, BoneAnimation) : null;
if (anim == null) anim = object.getBoneAnimation(object.uid);
// Get bone in armature
var bone = anim.getBone(boneName);
//Set bone animated by FK or IK only
bone.is_ik_fk_only = fk_ik_only;
runOutput(0);
#end
}
}