Files
LNXSDK/leenkx/Sources/leenkx/logicnode/SetMaterialValueParamNode.hx
2025-01-22 16:18:30 +01:00

46 lines
931 B
Haxe

package leenkx.logicnode;
import iron.Scene;
import iron.data.MaterialData;
import iron.object.Object;
import leenkx.trait.internal.UniformsManager;
class SetMaterialValueParamNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object;
var perObject: Null<Bool>;
var mat: MaterialData;
var link: String;
var value: Null<kha.FastFloat>;
object = inputs[1].get();
if(object == null) return;
perObject = inputs[2].get();
if(perObject == null) perObject = false;
mat = inputs[3].get();
if(mat == null) return;
link = inputs[4].get();
if(link == null) return;
value = inputs[5].get();
if(value == null) return;
if(! perObject){
UniformsManager.removeFloatValue(object, mat, link);
object = Scene.active.root;
}
UniformsManager.setFloatValue(mat, object, inputs[4].get(), value);
runOutput(0);
}
}