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2026-05-06 17:52:45 -07:00
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Rigid body set to:
- Active dynamic
- Axis and rotation locked (linear and angular factor)
- Trigger/Ghost checked making this a trigger instead of a collision object
- Force deactivation unchecked to make sure physics engine keep the rigid body active
- Trigger script checks for overlapping rigid bodies on each update
## How to test
Move the box around using WASD+QE.
When box is overlapping sphere the icoshpere object is visible, otherwise it's hidden.