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script_rigidbody_trigger/README.md
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Rigid body set to:
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- Active dynamic
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- Axis and rotation locked (linear and angular factor)
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- Trigger/Ghost checked making this a trigger instead of a collision object
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- Force deactivation unchecked to make sure physics engine keep the rigid body active
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- Trigger script checks for overlapping rigid bodies on each update
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## How to test
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Move the box around using WASD+QE.
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When box is overlapping sphere the icoshpere object is visible, otherwise it's hidden.
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