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Leenkx_Examples/script_rigidbody_trigger/README.md
2026-05-06 17:52:45 -07:00

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Rigid body set to:

  • Active dynamic
  • Axis and rotation locked (linear and angular factor)
  • Trigger/Ghost checked making this a trigger instead of a collision object
  • Force deactivation unchecked to make sure physics engine keep the rigid body active
  • Trigger script checks for overlapping rigid bodies on each update

How to test

Move the box around using WASD+QE.
When box is overlapping sphere the icoshpere object is visible, otherwise it's hidden.