forked from LeenkxTeam/LNXSDK
Math fixes, SSR enhancements, improved precision and image sharpness, moved envmap into its own shader to improve SSR realism. Various improvements.
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@ -109,8 +109,10 @@ vec2 encode_oct(vec3 v) {
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vec3 decode_oct(vec2 e) {
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vec3 v = vec3(e.xy, 1.0 - abs(e.x) - abs(e.y));
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if (v.z < 0) v.xy = (1.0 - abs(v.yx)) * signNotZero(v.xy);
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return normalize(v);
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if (v.z < 0.0) {
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v.xy = (1.0 - abs(v.yx)) * (vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0));
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}
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return normalize(v);
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}
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uint encNor(vec3 n) {
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