Converted rendering engine to reverse-z

This commit is contained in:
TriVoxel
2025-04-29 14:33:13 -06:00
parent 0cdb90bdb8
commit 5b5de92890
16 changed files with 151 additions and 124 deletions

View File

@ -571,10 +571,18 @@ class LnxRPListItem(bpy.types.PropertyGroup):
update=assets.invalidate_shader_cache
)
lnx_motion_blur_intensity: FloatProperty(name="Intensity", default=1.0, update=assets.invalidate_shader_cache)
lnx_ssr_precision: FloatProperty(name="Precision", default=0, min=0, max=100, subtype='PERCENTAGE', update=assets.invalidate_shader_cache)
lnx_ssr_ray_step: FloatProperty(name="Step", default=0.03, update=assets.invalidate_shader_cache)
lnx_ssr_search_dist: FloatProperty(name="Search", default=5.0, update=assets.invalidate_shader_cache)
lnx_ssr_search_dist: FloatProperty(name="Search", default=100.0, update=assets.invalidate_shader_cache)
lnx_ssr_falloff_exp: FloatProperty(name="Falloff", default=5.0, update=assets.invalidate_shader_cache)
lnx_ssr_jitter: FloatProperty(name="Jitter", default=0.6, update=assets.invalidate_shader_cache)
#lnx_ssr_conetrace_mode: EnumProperty(
# items=[(0, 'Fixed', 'Fastest', 'least quality'),
# (1, 'Slightly Weighted', 'Samples weighted a bit for realism'),
# (2, 'Weighted', 'Samples fully weighted for maximum realism'),
# ],
# name="Conetrace Mode", description="Fastest is fixed, best is weighted", default=2, update=assets.invalidate_shader_cache)
lnx_ssr_conetrace_taps: IntProperty(name="Conetrace Taps", default=18, min=1, update=assets.invalidate_shader_cache)
lnx_ss_refraction_ray_step: FloatProperty(name="Step", default=0.05, update=assets.invalidate_shader_cache)
lnx_ss_refraction_search_dist: FloatProperty(name="Search", default=5.0, update=assets.invalidate_shader_cache)
lnx_ss_refraction_falloff_exp: FloatProperty(name="Falloff", default=5.0, update=assets.invalidate_shader_cache)