forked from LeenkxTeam/LNXSDK
Converted rendering engine to reverse-z
This commit is contained in:
@ -1880,10 +1880,14 @@ class LNX_PT_RenderPathPostProcessPanel(bpy.types.Panel):
|
||||
col.prop(rpdat, 'lnx_ssr_half_res')
|
||||
col = col.column()
|
||||
col.enabled = rpdat.rp_ssr
|
||||
col.prop(rpdat, 'lnx_ssr_precision')
|
||||
col.prop(rpdat, 'lnx_ssr_ray_step')
|
||||
col.prop(rpdat, 'lnx_ssr_search_dist')
|
||||
col.prop(rpdat, 'lnx_ssr_falloff_exp')
|
||||
col.prop(rpdat, 'lnx_ssr_jitter')
|
||||
col = col.column()
|
||||
col.prop(rpdat, 'lnx_ssr_conetrace_taps')
|
||||
#col.prop(rpdat, 'lnx_ssr_conetrace_mode')
|
||||
layout.separator()
|
||||
|
||||
col = layout.column()
|
||||
|
Reference in New Issue
Block a user