Converted rendering engine to reverse-z

This commit is contained in:
TriVoxel
2025-04-29 14:33:13 -06:00
parent 0cdb90bdb8
commit 5b5de92890
16 changed files with 151 additions and 124 deletions

View File

@ -1880,10 +1880,14 @@ class LNX_PT_RenderPathPostProcessPanel(bpy.types.Panel):
col.prop(rpdat, 'lnx_ssr_half_res')
col = col.column()
col.enabled = rpdat.rp_ssr
col.prop(rpdat, 'lnx_ssr_precision')
col.prop(rpdat, 'lnx_ssr_ray_step')
col.prop(rpdat, 'lnx_ssr_search_dist')
col.prop(rpdat, 'lnx_ssr_falloff_exp')
col.prop(rpdat, 'lnx_ssr_jitter')
col = col.column()
col.prop(rpdat, 'lnx_ssr_conetrace_taps')
#col.prop(rpdat, 'lnx_ssr_conetrace_mode')
layout.separator()
col = layout.column()