Commit Graph

18 Commits

Author SHA1 Message Date
e569352f0b Light fixes to correct light culling. Now lights show up properly! 2025-05-05 14:27:24 -06:00
5b5de92890 Converted rendering engine to reverse-z 2025-04-29 14:33:13 -06:00
0cdb90bdb8 Math fixes, SSR enhancements, improved precision and image sharpness, moved envmap into its own shader to improve SSR realism. Various improvements. 2025-04-28 06:12:27 -06:00
ddc3a071f4 Okay, so we're re-doing the render pipeline...! 2025-04-25 10:17:34 -06:00
4805dd06a7 Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl 2025-04-07 21:14:52 +00:00
2bc2ab43a1 Update leenkx/Shaders/std/tonemap.glsl 2025-04-07 21:12:11 +00:00
88949c63c5 Update leenkx/Shaders/std/tonemap.glsl 2025-04-05 13:11:56 +00:00
761b1832ad Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl 2025-04-05 10:47:18 +00:00
4a3544b5d8 Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl 2025-04-05 08:59:31 +00:00
cae7963b21 Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl 2025-04-05 08:25:54 +00:00
aae64aa8f8 Update leenkx/Shaders/std/tonemap.glsl 2025-04-05 08:12:43 +00:00
01bcf029f9 Update leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl 2025-04-04 20:42:41 +00:00
501a064d25 Update leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl 2025-04-03 16:20:12 +00:00
ee984c332e Update leenkx/Shaders/std/shadows.glsl 2025-03-31 10:07:41 +00:00
f2a0dbe36c Update leenkx/Shaders/std/shadows.glsl 2025-03-17 20:31:43 +00:00
4b6424b702 Update leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl 2025-03-15 15:44:22 +00:00
42eff22cbb Update leenkx/Shaders/std/shadows.glsl 2025-03-14 19:59:02 +00:00
a36294b518 Update Files 2025-01-22 16:18:30 +01:00