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e569352f0b
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Light fixes to correct light culling. Now lights show up properly!
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2025-05-05 14:27:24 -06:00 |
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5b5de92890
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Converted rendering engine to reverse-z
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2025-04-29 14:33:13 -06:00 |
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0cdb90bdb8
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Math fixes, SSR enhancements, improved precision and image sharpness, moved envmap into its own shader to improve SSR realism. Various improvements.
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2025-04-28 06:12:27 -06:00 |
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ddc3a071f4
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Okay, so we're re-doing the render pipeline...!
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2025-04-25 10:17:34 -06:00 |
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4805dd06a7
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Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl
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2025-04-07 21:14:52 +00:00 |
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2bc2ab43a1
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Update leenkx/Shaders/std/tonemap.glsl
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2025-04-07 21:12:11 +00:00 |
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88949c63c5
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Update leenkx/Shaders/std/tonemap.glsl
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2025-04-05 13:11:56 +00:00 |
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761b1832ad
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Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl
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2025-04-05 10:47:18 +00:00 |
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4a3544b5d8
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Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl
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2025-04-05 08:59:31 +00:00 |
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cae7963b21
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Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl
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2025-04-05 08:25:54 +00:00 |
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aae64aa8f8
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Update leenkx/Shaders/std/tonemap.glsl
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2025-04-05 08:12:43 +00:00 |
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01bcf029f9
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Update leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl
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2025-04-04 20:42:41 +00:00 |
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501a064d25
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Update leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl
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2025-04-03 16:20:12 +00:00 |
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ee984c332e
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Update leenkx/Shaders/std/shadows.glsl
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2025-03-31 10:07:41 +00:00 |
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f2a0dbe36c
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Update leenkx/Shaders/std/shadows.glsl
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2025-03-17 20:31:43 +00:00 |
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4b6424b702
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Update leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl
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2025-03-15 15:44:22 +00:00 |
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42eff22cbb
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Update leenkx/Shaders/std/shadows.glsl
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2025-03-14 19:59:02 +00:00 |
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a36294b518
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Update Files
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2025-01-22 16:18:30 +01:00 |
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