forked from LeenkxTeam/LNXSDK
		
	Update leenkx/Sources/leenkx/logicnode/SetParticleDataNode.hx
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		@ -55,9 +55,9 @@ class SetParticleDataNode extends LogicNode {
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				@:privateAccess psys.aligny = vel.y;
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				@:privateAccess psys.alignz = vel.z;
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			case 'Velocity Random':
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				psys.r.factor_random = inputs[3].get();
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				@:privateAccess psys.r.factor_random = inputs[3].get();
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			case 'Weight Gravity':
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				psys.r.weight_gravity = inputs[3].get();
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				@:privateAccess psys.r.weight_gravity = inputs[3].get();
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				if (iron.Scene.active.raw.gravity != null) {
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					@:privateAccess psys.gx = iron.Scene.active.raw.gravity[0] * @:privateAccess psys.r.weight_gravity;
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					@:privateAccess psys.gy = iron.Scene.active.raw.gravity[1] * @:privateAccess psys.r.weight_gravity;
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