forked from LeenkxTeam/LNXSDK
		
	t3du - Post Process Updates
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		@ -1,26 +1,49 @@
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package leenkx.logicnode;
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class CameraSetNode extends LogicNode {
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	public var property0: String;
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	public function new(tree:LogicTree) {
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		super(tree);
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	}
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	override function run(from:Int) {
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		leenkx.renderpath.Postprocess.camera_uniforms[0] = inputs[1].get();//Camera: F-Number
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		leenkx.renderpath.Postprocess.camera_uniforms[1] = inputs[2].get();//Camera: Shutter time
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		leenkx.renderpath.Postprocess.camera_uniforms[2] = inputs[3].get();//Camera: ISO
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		leenkx.renderpath.Postprocess.camera_uniforms[3] = inputs[4].get();//Camera: Exposure Compensation
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		leenkx.renderpath.Postprocess.camera_uniforms[4] = inputs[5].get();//Fisheye Distortion
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		leenkx.renderpath.Postprocess.camera_uniforms[5] = inputs[6].get();//DoF AutoFocus §§ If true, it ignores the DoF Distance setting
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		leenkx.renderpath.Postprocess.camera_uniforms[6] = inputs[7].get();//DoF Distance
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		leenkx.renderpath.Postprocess.camera_uniforms[7] = inputs[8].get();//DoF Focal Length mm
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		leenkx.renderpath.Postprocess.camera_uniforms[8] = inputs[9].get();//DoF F-Stop
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		leenkx.renderpath.Postprocess.camera_uniforms[9] = inputs[10].get();//Tonemapping Method
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		leenkx.renderpath.Postprocess.camera_uniforms[10] = inputs[11].get();//Distort
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		leenkx.renderpath.Postprocess.camera_uniforms[11] = inputs[12].get();//Film Grain
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		leenkx.renderpath.Postprocess.camera_uniforms[12] = inputs[13].get();//Sharpen
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		leenkx.renderpath.Postprocess.camera_uniforms[13] = inputs[14].get();//Vignette
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		switch (property0) {
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			case 'F-stop':
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				leenkx.renderpath.Postprocess.camera_uniforms[0] = inputs[1].get();//Camera: F-Number
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			case 'Shutter Time':	
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				leenkx.renderpath.Postprocess.camera_uniforms[1] = inputs[1].get();//Camera: Shutter time
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			case 'ISO':
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				leenkx.renderpath.Postprocess.camera_uniforms[2] = inputs[1].get();//Camera: ISO
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			case 'Exposure Compensation':
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				leenkx.renderpath.Postprocess.camera_uniforms[3] = inputs[1].get();//Camera: Exposure Compensation
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			case 'Fisheye Distortion':
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				leenkx.renderpath.Postprocess.camera_uniforms[4] = inputs[1].get();//Fisheye Distortion
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			case 'Auto Focus':
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				leenkx.renderpath.Postprocess.camera_uniforms[5] = inputs[1].get();//DoF AutoFocus §§ If true, it ignores the DoF Distance setting
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			case 'DoF Distance':
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				leenkx.renderpath.Postprocess.camera_uniforms[6] = inputs[1].get();//DoF Distance
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			case 'DoF Length':
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				leenkx.renderpath.Postprocess.camera_uniforms[7] = inputs[1].get();//DoF Focal Length mm
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			case 'DoF F-Stop':
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				leenkx.renderpath.Postprocess.camera_uniforms[8] = inputs[1].get();//DoF F-Stop
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			case 'Tonemapping':
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				leenkx.renderpath.Postprocess.camera_uniforms[9] = inputs[1].get();//Tonemapping Method
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			case 'Distort':
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				leenkx.renderpath.Postprocess.camera_uniforms[10] = inputs[1].get();//Distort
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			case 'Film Grain':
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				leenkx.renderpath.Postprocess.camera_uniforms[11] = inputs[1].get();//Film Grain
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			case 'Sharpen':
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				leenkx.renderpath.Postprocess.camera_uniforms[12] = inputs[1].get();//Sharpen
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			case 'Vignette':
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				leenkx.renderpath.Postprocess.camera_uniforms[13] = inputs[1].get();//Vignette
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			case 'Exposure':
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				leenkx.renderpath.Postprocess.exposure_uniforms[0] = inputs[1].get();//Exposure
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			default: 
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				null;
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			}
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		runOutput(0);
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	}
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