forked from LeenkxTeam/LNXSDK
		
	t3du - Fix DoF references and small changes
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		@ -445,7 +445,7 @@ class LnxRPListItem(bpy.types.PropertyGroup):
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        name='Depth Texture', description='Whether materials can read from a depth texture', default='Auto', update=update_depth_texture_state)
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    rp_stereo: BoolProperty(name="VR", description="Stereo rendering", default=False, update=update_renderpath)
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    rp_water: BoolProperty(name="Water", description="Enable water surface pass", default=False, update=update_renderpath)
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    rp_pp: BoolProperty(name="Realtime postprocess", description="Realtime postprocess", default=False, update=update_renderpath)
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    rp_pp: BoolProperty(name="Realtime post process", description="Realtime post process", default=False, update=update_renderpath)
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    lnx_clouds: BoolProperty(name="Clouds", description="Enable clouds pass", default=False, update=assets.invalidate_shader_cache)
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    lnx_ssrs: BoolProperty(name="SSRS", description="Screen-space ray-traced shadows", default=False, update=assets.invalidate_shader_cache)
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    lnx_micro_shadowing: BoolProperty(name="Micro Shadowing", description="Use the shaders' occlusion parameter to compute micro shadowing for the scene's sun lamp. This option is not available for render paths using mobile or solid material models", default=False, update=assets.invalidate_shader_cache)
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