forked from LeenkxTeam/LNXSDK
		
	Update leenkx/Sources/leenkx/renderpath/RenderPathForward.hx
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		@ -673,6 +673,15 @@ class RenderPathForward {
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			}
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			#end
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			#if rp_overlays
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			{
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				path.setTarget(target);
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				path.clearTarget(null, 1.0);
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				path.drawMeshes("overlay");
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			}
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			#end
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			#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
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			{
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				path.setTarget("bufa");
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@ -703,12 +712,6 @@ class RenderPathForward {
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		}
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		#end
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		#if rp_overlays
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		{
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			path.clearTarget(null, 1.0);
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			path.drawMeshes("overlay");
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		}
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		#end
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	}
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	public static function setupDepthTexture() {
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