forked from LeenkxTeam/LNXSDK
		
	t3du - Add SetLightShadowNode for controlling light shadows
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								leenkx/Sources/leenkx/logicnode/SetLightShadowNode.hx
									
									
									
									
									
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								leenkx/Sources/leenkx/logicnode/SetLightShadowNode.hx
									
									
									
									
									
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package leenkx.logicnode;
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import iron.object.LightObject;
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class SetLightShadowNode extends LogicNode {
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	public function new(tree: LogicTree) {
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		super(tree);
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	}
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	override function run(from: Int) {
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		var light: LightObject = inputs[1].get();
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		var shadow: Bool = inputs[2].get();
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		if (light == null) return;
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		light.data.raw.cast_shadow = shadow;
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		runOutput(0);
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	}
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}
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