forked from LeenkxTeam/LNXSDK
		
	Update leenkx/blender/lnx/material/cycles.py
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		@ -215,19 +215,27 @@ def parse_shader(node: bpy.types.Node, socket: bpy.types.NodeSocket) -> Tuple[st
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        'MIX_SHADER',
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        'ADD_SHADER',
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        'BSDF_PRINCIPLED',
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        'PRINCIPLED_BSDF',
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        'BSDF_DIFFUSE',
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        'DIFFUSE_BSDF',
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        'BSDF_GLOSSY',
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        'GLOSSY_BSDF',
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        'BSDF_SHEEN',
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        'SHEEN_BSDF',
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        'AMBIENT_OCCLUSION',
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        'BSDF_ANISOTROPIC',
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        'ANISOTROPIC_BSDF',
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        'EMISSION',
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        'BSDF_GLASS',
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        'GLASS_BSDF',
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        'HOLDOUT',
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        'SUBSURFACE_SCATTERING',
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        'BSDF_TRANSLUCENT',
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        'TRANSLUCENT_BSDF',
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        'BSDF_TRANSPARENT',
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        'TRANSPARENT_BSDF',
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        'BSDF_VELVET',
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        'VELVET_BSDF',
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    )
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    state.reset_outs()
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