forked from LeenkxTeam/LNXSDK
		
	t3du - Camera Render Filter
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		@ -783,6 +783,11 @@ class Scene {
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			if (o.tilesheet_ref != null) {
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				cast(object, MeshObject).setupTilesheet(sceneName, o.tilesheet_ref, o.tilesheet_action_ref);
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			}
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			if (o.camera_list != null){
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				cast(object, MeshObject).cameraList = o.camera_list;
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			}
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			returnObject(object, o, done);
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		});
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	}
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