forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			8 lines
		
	
	
		
			830 B
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			830 B
		
	
	
	
		
			Markdown
		
	
	
	
	
	
* 2024-12-02: Submodules have been moved in to this repository (previously contained in https://github.com/leenkx3d/lnxsdk).
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* 2019-06-30: Return value of `PhysicsWorld.rayCast()` changed, see https://github.com/leenkx3d/leenkx/commit/dfb7609a28cebf3a520e6a25a8563d01c32f2b01.
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* 2019-04-06: Use voxelao instead of voxelgi, gi will be reworked into raytracing.
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* 2019-01-13: If you are using Leenkx Updater, get Leenkx 0.6beta from https://leenkx.itch.io/leenkx3d first (or clone the sdk from https://github.com/leenkx3d/lnxsdk).
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* 2018-08-28: `LampObject` and `LampData` is now `LightObject` and `LightData`
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* 2018-06-01: 'Not Equal' has been removed from the Gate logic node. Use 'Equal' and 'False' output socket instead.
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* 2017-11-20: Use `leenkx.trait.physics.*` instead of `leenkx.trait.internal.*` to access physics traits.
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