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		@ -4,15 +4,15 @@ package;
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class Main {
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    public static inline var projectName = 'PuzzlePocalypse';
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    public static inline var projectVersion = '1.0.4';
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    public static inline var projectPackage = 'arm';
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    public static inline var projectPackage = 'lnx';
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    public static function main() {
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        iron.object.BoneAnimation.skinMaxBones = 8;
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            iron.object.LightObject.cascadeCount = 4;
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            iron.object.LightObject.cascadeSplitFactor = 0.800000011920929;
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        armory.system.Starter.numAssets = 17;
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        armory.system.Starter.drawLoading = armory.trait.internal.LoadingScreen.render;
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        armory.system.Starter.main(
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        leenkx.system.Starter.numAssets = 17;
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        leenkx.system.Starter.drawLoading = armory.trait.internal.LoadingScreen.render;
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        leenkx.system.Starter.main(
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            'Scene',
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            0,
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            true,
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@ -22,7 +22,7 @@ class Main {
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            1080,
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            1,
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            true,
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            armory.renderpath.RenderPathCreator.get
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            leenkx.renderpath.RenderPathCreator.get
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        );
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    }
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}
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@ -1,4 +1,4 @@
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package arm;
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package lnx;
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class Game extends iron.Trait {
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	public function new() {
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@ -1,4 +1,4 @@
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package arm;
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package lnx;
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/**
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 * This adds the correct css styling for a nice automatic full screen html5
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