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2025-01-22 16:18:30 +01:00
package flash.events;
extern class ShaderEvent extends Event {
@:flash.property var bitmapData(get,set) : flash.display.BitmapData;
@:flash.property var byteArray(get,set) : flash.utils.ByteArray;
@:flash.property var vector(get,set) : flash.Vector<Float>;
function new(type : String, bubbles : Bool = false, cancelable : Bool = false, ?bitmap : flash.display.BitmapData, ?array : flash.utils.ByteArray, ?vector : flash.Vector<Float>) : Void;
private function get_bitmapData() : flash.display.BitmapData;
private function get_byteArray() : flash.utils.ByteArray;
private function get_vector() : flash.Vector<Float>;
private function set_bitmapData(value : flash.display.BitmapData) : flash.display.BitmapData;
private function set_byteArray(value : flash.utils.ByteArray) : flash.utils.ByteArray;
private function set_vector(value : flash.Vector<Float>) : flash.Vector<Float>;
static final COMPLETE : String;
}