2025-01-22 16:18:30 +01:00
										 
									 
								 
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								package iron.object;
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								import haxe.ds.Vector;
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								import iron.math.Vec3;
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								import iron.math.Vec2;
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								import kha.FastFloat;
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								import kha.arrays.Uint32Array;
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								import iron.math.Vec4;
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								import iron.math.Mat4;
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								import iron.math.Quat;
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								import iron.data.SceneFormat;
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								class Animation {
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									public var isSkinned: Bool;
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									public var isSampled: Bool;
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									public var action = "";
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									#if lnx_skin
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									public var armature: iron.data.Armature; // Bone
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									#end
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									// Helper variables.
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									static var m1 = Mat4.identity();
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									static var m2 = Mat4.identity();
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									static var vpos = new Vec4();
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									static var vpos2 = new Vec4();
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									static var vscl = new Vec4();
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									static var vscl2 = new Vec4();
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									static var q1 = new Quat();
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									static var q2 = new Quat();
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									static var q3 = new Quat();
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									static var vp = new Vec4();
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									static var vs = new Vec4();
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									public var time: FastFloat = 0.0;
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									public var speed: FastFloat = 1.0;
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									public var loop = true;
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									public var frameIndex = 0;
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									public var onComplete: Void->Void = null;
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									public var paused = false;
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									var frameTime: FastFloat = 1 / 60;
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									var blendTime: FastFloat = 0.0;
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									var blendCurrent: FastFloat = 0.0;
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									var blendFactor: FastFloat = 0.0;
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									var lastFrameIndex = -1;
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									var markerEvents: Map<ActionSampler, Map<String, Array<Void->Void>>> = null;
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									public var activeActions: Map<String, ActionSampler> = null;
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									function new() {
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										Scene.active.animations.push(this);
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										if (Scene.active.raw.frame_time != null) {
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											frameTime = Scene.active.raw.frame_time;
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										}
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										play();
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									}
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									public function play(action = "", onComplete: Void->Void = null, blendTime = 0.0, speed = 1.0, loop = true) {
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										if (blendTime > 0) {
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											this.blendTime = blendTime;
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											this.blendCurrent = 0.0;
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											frameIndex = 0;
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											time = 0.0;
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										}
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										else frameIndex = -1;
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										this.action = action;
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										this.onComplete = onComplete;
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										this.speed = speed;
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										this.loop = loop;
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										paused = false;
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									}
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									public function pause() {
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										paused = true;
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									}
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									public function resume() {
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										paused = false;
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									}
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									public function remove() {
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										Scene.active.animations.remove(this);
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									}
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									public function updateActionTrack(sampler: ActionSampler){
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										return;
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									}
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									public function update(delta: FastFloat) {
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										if(activeActions == null) return;
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										for(sampler in activeActions){
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											if (sampler.paused || sampler.speed == 0.0) {
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												continue;
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											}
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											else {
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												sampler.timeOld = sampler.time;
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												sampler.offsetOld = sampler.offset;
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												sampler.setTimeOnly(sampler.time + delta * sampler.speed);
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												updateActionTrack(sampler);
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											}
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										}
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									}
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									public function registerAction(actionID: String, sampler: ActionSampler){
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										if (activeActions == null) activeActions = new Map();
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										activeActions.set(actionID, sampler);
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									}
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									public function deRegisterAction(actionID: String) {
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										if (activeActions == null) return;
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										if(activeActions.exists(actionID)) activeActions.remove(actionID);
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									}
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									inline function isTrackEnd(track: TTrack, frameIndex: Int, speed: FastFloat): Bool {
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										return speed > 0 ?
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											frameIndex >= track.frames.length - 1 :
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											frameIndex <= 0;
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									}
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									inline function checkFrameIndex(frameValues: Uint32Array, time: FastFloat, frameIndex: Int, speed: FastFloat): Bool {
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										return speed > 0 ?
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											((frameIndex + 1) < frameValues.length && time > frameValues[frameIndex + 1] * frameTime) :
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											((frameIndex - 1) > -1 && time < frameValues[frameIndex - 1] * frameTime);
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									}
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									function rewind(track: TTrack) {
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										frameIndex = speed > 0 ? 0 : track.frames.length - 1;
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										time = track.frames[frameIndex] * frameTime;
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									}
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									function updateTrack(anim: TAnimation, sampler: ActionSampler) {
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										var time = sampler.time;
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										var frameIndex = sampler.offset;
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										var speed = sampler.speed;
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										sampler.cacheSet = false;
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										sampler.trackEnd = false;
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										var track = anim.tracks[0];
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										if (frameIndex == -1) {
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											sampler.timeOld = sampler.time;
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											sampler.offsetOld = sampler.offset;
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											frameIndex = speed > 0 ? 0 : track.frames.length - 1;
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											time = track.frames[frameIndex] * frameTime;
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										}
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										// Move keyframe
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										var sign = speed > 0 ? 1 : -1;
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										while (checkFrameIndex(track.frames, time, frameIndex, speed)) frameIndex += sign;
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										// Marker events
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										if (markerEvents != null && anim.marker_names != null && frameIndex != lastFrameIndex) {
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											if(markerEvents.get(sampler) != null){
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												for (i in 0...anim.marker_frames.length) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (frameIndex == anim.marker_frames[i]) {
							 | 
						
					
						
							
								
									
										
										
										
											2025-06-01 23:29:09 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
														var markerAct = markerEvents.get(sampler);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														var ar = markerAct.get(anim.marker_names[i]);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-22 16:18:30 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
														if (ar != null) for (f in ar) f();
							 | 
						
					
						
							
								
									
										
										
										
											2025-06-01 23:29:09 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
													} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														for (j in 0...(frameIndex - lastFrameIndex)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															if (lastFrameIndex + j + 1 == anim.marker_frames[i]) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
																var markerAct = markerEvents.get(sampler);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
																var ar = markerAct.get(anim.marker_names[i]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
																if (ar != null) for (f in ar) f();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
															}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														}
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-22 16:18:30 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												lastFrameIndex = frameIndex;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// End of track
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (isTrackEnd(track, frameIndex, speed)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (sampler.loop) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												sampler.offsetOld = frameIndex;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												frameIndex = speed > 0 ? 0 : track.frames.length - 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												time = track.frames[frameIndex] * frameTime;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												frameIndex -= sign;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												sampler.paused = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (sampler.onComplete != null) for(func in sampler.onComplete){ func();};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											sampler.trackEnd = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										sampler.setFrameOffsetOnly(frameIndex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										sampler.speed = speed;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										sampler.setTimeOnly(time);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public function notifyOnMarker(sampler: ActionSampler, name: String, onMarker: Void->Void) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (markerEvents == null) markerEvents = new Map();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										var markerAct = markerEvents.get(sampler);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if(markerAct == null){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											markerAct = new Map();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											markerEvents.set(sampler, markerAct);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										var ar = markerAct.get(name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (ar == null) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											ar = [];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											markerAct.set(name, ar);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										ar.push(onMarker);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public function removeMarker(sampler: ActionSampler, name: String, onMarker: Void->Void) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										var markerAct = markerEvents.get(sampler);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if(markerAct == null) return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										markerAct.get(name).remove(onMarker);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public function currentFrame(): Int {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return Std.int(time / frameTime);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public function getTotalFrames(sampler: ActionSampler): Int {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									#if lnx_debug
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public static var animationTime = 0.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static var startTime = 0.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static function beginProfile() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										startTime = kha.Scheduler.realTime();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static function endProfile() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										animationTime += kha.Scheduler.realTime() - startTime;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public static function endFrame() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										animationTime = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									#end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * Action Sampler State.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class ActionSampler {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Name of the action.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var action(default, null): String;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Current time of the sampler.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var time(default, null): FastFloat = 0.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Current frame of the sampler.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var offset(default, null): Int = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Total frames in the action.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var totalFrames: Null<Int> = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Speed of action sampling.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var speed: FastFloat;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Loop action.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var loop: Bool;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Sampler paused.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var paused: Bool = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Callback functions to call after action ends.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var onComplete: Array<Void -> Void>;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Action track ended.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var trackEnd: Bool = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var timeOld: FastFloat = 0.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var offsetOld: Int = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Cache action data objects. May be Bones or Objects.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									var actionData: Array<TObj> = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Action data has been cached.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var actionDataInit(default, null): Bool = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Positional Root Motion for this action.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var rootMotionPos: Bool = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Rotational Root Motion for this action.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var rootMotionRot: Bool = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Action matrix from previous sample. Mainly used for root motion.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									var actionCache: Mat4 = Mat4.identity();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * `actionCache` set this frame.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var cacheSet: Bool = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * `actionCache` initialized. Set to false to force reset cache.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public var cacheInit(default, null): Bool = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
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							 | 
							
							
									 * Create a new action sampler.
							 | 
						
					
						
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							 | 
							
							
									 * @param action Name of the action.
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									 * @param speed Speed of sampler.
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									 * @param loop Loop after action ends.
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									 * @param startPaused Do not start sample on init.
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									 * @param onComplete Callback functions after action completes.
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									 */
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									public inline function new(action: String, speed: FastFloat = 1.0, loop: Bool = true, startPaused: Bool = false, onComplete: Array<Void -> Void> = null) {
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										this.action = action;
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										this.speed = speed;
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										this.loop = loop;
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										this.onComplete = onComplete;
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										this.paused = startPaused;
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									}
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									/**
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									 * Set current frame of the sampler. Time is calculated.
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									 * @param frameOffset Frame.
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									 */
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									public inline function setFrameOffset(frameOffset: Int){
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										this.offset = frameOffset;
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										this.time = Scene.active.raw.frame_time * offset;
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										cacheInit = false;
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									}
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									/**
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									 * Set current time of the sampler. Frame is calculated.
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									 * @param timeOffset Time.
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									 */
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									public inline function setTimeOffset(timeOffset: FastFloat){
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										this.time = timeOffset;
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							 | 
							
							
										var ftime: FastFloat = Scene.active.raw.frame_time;
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										this.offset = Std.int(time / ftime);
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							 | 
							
							
										cacheInit = false;
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							 | 
							
							
									}
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							 | 
							
							
									/**
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							 | 
							
							
									 * Restart action.
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									 */
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									public inline function restartAction() {
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										this.setFrameOffset(0);
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										paused = false;
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							 | 
							
							
										cacheInit = false;
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							| 
								
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							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
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							| 
								
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							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
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							 | 
							
							
									 * Add a callback function when action completes.
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									 * @param onComplete Callback
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
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							 | 
							
							
									public function notifyOnComplete(onComplete: Void -> Void) {
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							 | 
							
								
							 | 
							
							
										if(this.onComplete == null) this.onComplete = [];
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										this.onComplete.push(onComplete);
							 | 
						
					
						
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							 | 
							
							
									}
							 | 
						
					
						
							| 
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Remove callback function
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * @param onComplete Callback
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public function removeOnComplete(onComplete: Void -> Void) {
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							 | 
							
								
							 | 
							
							
										this.onComplete.remove(onComplete);
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							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
									 * Set time offset only. Frame will not be set.
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							 | 
							
								
							 | 
							
							
									 * @param time Time.
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
									public inline function setTimeOnly(time: FastFloat) {
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							 | 
							
								
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							 | 
							
							
										this.time = time;
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							 | 
							
							
									}
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
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							| 
								
							 | 
							
								
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							 | 
							
							
									 * Set frame offset only. Time will not be set.
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							 | 
							
							
									 * @param frame Frame
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
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							 | 
							
							
									public inline function setFrameOffsetOnly(frame: Int) {
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							 | 
							
							
										this.offset = frame;
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							 | 
							
							
									}
							 | 
						
					
						
							| 
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Get raw bones data for bone animation.
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * @return Null<Array<TObj>> Raw bone action data.
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
									public inline function getBoneAction(): Null<Array<TObj>> {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										return actionData;
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							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Get raw object data for object animation.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * @return Null<TObj> Raw object action data.
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							| 
								
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							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
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							 | 
							
							
									public inline function getObjectAction(): Null<TObj> {
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if(actionData != null) return actionData[0];
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							 | 
							
								
							 | 
							
							
										return null;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Cache raw bones data for bone animation.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * @param actionData Raw bone data.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public inline function setBoneAction(actionData: Array<TObj>) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										this.actionData = actionData;
							 | 
						
					
						
							
								
									
										
										
										
											2025-03-27 21:20:54 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (actionData != null && actionData.length > 0 && actionData[0] != null && actionData[0].anim != null) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (actionData[0].anim.tracks != null && actionData[0].anim.tracks.length > 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												this.totalFrames = actionData[0].anim.tracks[0].frames.length;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												this.totalFrames = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if(actionData[0].anim.root_motion_pos) this.rootMotionPos = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if(actionData[0].anim.root_motion_rot) this.rootMotionRot = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											this.totalFrames = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-22 16:18:30 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										actionDataInit = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-03-27 21:20:54 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-22 16:18:30 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Cache raw object data for object animation.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * @param actionData Raw object data.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public inline function setObjectAction(actionData: TObj) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										this.actionData = [actionData];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										this.totalFrames = actionData.anim.tracks[0].frames.length;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										actionDataInit = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Temporary cache of action matrix from previous frame.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * @param m Matrix to cache.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public inline function setActionCache(m: Mat4) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if(! cacheSet) actionCache.setFrom(m);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										cacheSet = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										cacheInit = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * Copy cahced action matrix and to the matrix.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 * @param m Matrix to copy the cache to.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									public inline function getActionCache(m: Mat4) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m.setFrom(actionCache);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |