Update leenkx/Sources/iron/object/Animation.hx
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		| @ -411,12 +411,23 @@ class ActionSampler { | ||||
| 	 */ | ||||
| 	public inline function setBoneAction(actionData: Array<TObj>) { | ||||
| 		this.actionData = actionData; | ||||
| 		this.totalFrames = actionData[0].anim.tracks[0].frames.length; | ||||
| 		if(actionData[0].anim.root_motion_pos) this.rootMotionPos = true; | ||||
| 		if(actionData[0].anim.root_motion_rot) this.rootMotionRot = true; | ||||
| 		if (actionData != null && actionData.length > 0 && actionData[0] != null && actionData[0].anim != null) { | ||||
| 			if (actionData[0].anim.tracks != null && actionData[0].anim.tracks.length > 0) { | ||||
| 				this.totalFrames = actionData[0].anim.tracks[0].frames.length; | ||||
| 			} | ||||
| 			else { | ||||
| 				this.totalFrames = 0; | ||||
| 			} | ||||
| 			if(actionData[0].anim.root_motion_pos) this.rootMotionPos = true; | ||||
| 			if(actionData[0].anim.root_motion_rot) this.rootMotionRot = true; | ||||
| 		} | ||||
| 		else { | ||||
| 			this.totalFrames = 0; | ||||
| 		} | ||||
| 		actionDataInit = true; | ||||
| 	} | ||||
|  | ||||
|  | ||||
| 	/** | ||||
| 	 * Cache raw object data for object animation. | ||||
| 	 * @param actionData Raw object data. | ||||
|  | ||||
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