Update leenkx/Sources/iron/object/ParticleSystem.hx

This commit is contained in:
2025-10-01 01:42:51 +00:00
parent e3e7855d26
commit 0c534ee632

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@ -71,11 +71,12 @@ class ParticleSystem {
Data.getParticle(sceneName, pref.particle, function(b: ParticleData) {
data = b;
r = data.raw;
if (r.dynamic_emitter != null){
dynamicEmitter = r.dynamic_emitter;
} else {
dynamicEmitter = true;
var dyn: Null<Bool> = r.dynamic_emitter;
var dynValue: Bool = true;
if (dyn != null) {
dynValue = dyn;
}
dynamicEmitter = dynValue;
if (Scene.active.raw.gravity != null) {
gx = Scene.active.raw.gravity[0] * r.weight_gravity;
gy = Scene.active.raw.gravity[1] * r.weight_gravity;