Update leenkx/blender/lnx/material/make_cluster.py
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		| @ -104,8 +104,7 @@ def write(vert: shader.Shader, frag: shader.Shader): | |||||||
|     if '_SSRS' in wrd.world_defs: |     if '_SSRS' in wrd.world_defs: | ||||||
|         frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix') |         frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix') | ||||||
|         frag.add_uniform('vec3 eye', '_cameraPosition') |         frag.add_uniform('vec3 eye', '_cameraPosition') | ||||||
|         frag.add_uniform('sampler2D gbufferD', link='_gbufferD', top=True) |         frag.write(', wposition.z, inVP, eye') | ||||||
|         frag.write(', gbufferD, invVP, eye') |  | ||||||
|     frag.write(');') |     frag.write(');') | ||||||
|  |  | ||||||
|     frag.write('}') # for numLights |     frag.write('}') # for numLights | ||||||
|  | |||||||
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