Update leenkx/blender/lnx/material/make_cluster.py
This commit is contained in:
		| @ -104,8 +104,7 @@ def write(vert: shader.Shader, frag: shader.Shader): | ||||
|     if '_SSRS' in wrd.world_defs: | ||||
|         frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix') | ||||
|         frag.add_uniform('vec3 eye', '_cameraPosition') | ||||
|         frag.add_uniform('sampler2D gbufferD', link='_gbufferD', top=True) | ||||
|         frag.write(', gbufferD, invVP, eye') | ||||
|         frag.write(', wposition.z, inVP, eye') | ||||
|     frag.write(');') | ||||
|  | ||||
|     frag.write('}') # for numLights | ||||
|  | ||||
		Reference in New Issue
	
	Block a user