Update leenkx/blender/lnx/props.py
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@ -436,6 +436,7 @@ def init_properties():
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bpy.types.World.lnx_nishita_density = FloatVectorProperty(name="Nishita Density", size=3, default=[1, 1, 1])
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bpy.types.Material.lnx_cast_shadow = BoolProperty(name="Cast Shadow", default=True)
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bpy.types.Material.lnx_receive_shadow = BoolProperty(name="Receive Shadow", description="Requires forward render path", default=True)
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bpy.types.Material.lnx_depth_write = BoolProperty(name="Write Depth", description="Allow this material to write to the depth buffer", default=True)
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bpy.types.Material.lnx_depth_read = BoolProperty(name="Read Depth", description="Allow this material to read from a depth texture which is copied from the depth buffer. The meshes using this material will be drawn after all meshes that don't read from the depth texture", default=False)
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bpy.types.Material.lnx_overlay = BoolProperty(name="Overlay", description="Renders the material, unshaded, over other shaded materials", default=False)
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bpy.types.Material.lnx_decal = BoolProperty(name="Decal", default=False)
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