Update leenkx/blender/lnx/write_data.py
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@ -490,7 +490,10 @@ class Main {
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public static inline var voxelgiVoxelSize = """ + str(round(rpdat.lnx_voxelgi_size * 100) / 100) + """;""")
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if rpdat.rp_bloom:
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f.write(f"public static var bloomRadius = {bpy.context.scene.eevee.bloom_radius if rpdat.lnx_bloom_follow_blender else rpdat.lnx_bloom_radius};")
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if bpy.app.version <= (4, 2, 4):
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f.write(f"public static var bloomRadius = {bpy.context.scene.eevee.bloom_radius if rpdat.lnx_bloom_follow_blender else rpdat.lnx_bloom_radius};")
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else:
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f.write(f"public static var bloomRadius = {rpdat.lnx_bloom_radius};")
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if rpdat.lnx_rp_resolution == 'Custom':
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f.write("""
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@ -664,10 +667,14 @@ const float ssgiStrength = """ + str(round(rpdat.lnx_ssgi_strength * 100) / 100)
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if rpdat.rp_bloom:
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follow_blender = rpdat.lnx_bloom_follow_blender
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eevee_settings = bpy.context.scene.eevee
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threshold = eevee_settings.bloom_threshold if follow_blender else rpdat.lnx_bloom_threshold
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strength = eevee_settings.bloom_intensity if follow_blender else rpdat.lnx_bloom_strength
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knee = eevee_settings.bloom_knee if follow_blender else rpdat.lnx_bloom_knee
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if bpy.app.version <= (4, 2, 4):
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threshold = eevee_settings.bloom_threshold if follow_blender else rpdat.lnx_bloom_threshold
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strength = eevee_settings.bloom_intensity if follow_blender else rpdat.lnx_bloom_strength
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knee = eevee_settings.bloom_knee if follow_blender else rpdat.lnx_bloom_knee
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else:
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threshold = rpdat.lnx_bloom_threshold
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strength = rpdat.lnx_bloom_strength
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knee = rpdat.lnx_bloom_knee
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f.write(
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"""const float bloomThreshold = """ + str(round(threshold * 100) / 100) + """;
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