Update leenkx/Shaders/voxel_temporal/voxel_temporal.comp.glsl
This commit is contained in:
		@ -35,13 +35,13 @@ uniform vec3 lightColor;
 | 
				
			|||||||
uniform int lightType;
 | 
					uniform int lightType;
 | 
				
			||||||
uniform vec3 lightDir;
 | 
					uniform vec3 lightDir;
 | 
				
			||||||
uniform vec2 spotData;
 | 
					uniform vec2 spotData;
 | 
				
			||||||
 | 
					uniform float envmapStrength;
 | 
				
			||||||
#ifdef _ShadowMap
 | 
					#ifdef _ShadowMap
 | 
				
			||||||
uniform int lightShadow;
 | 
					uniform int lightShadow;
 | 
				
			||||||
uniform vec2 lightProj;
 | 
					uniform vec2 lightProj;
 | 
				
			||||||
uniform float shadowsBias;
 | 
					uniform float shadowsBias;
 | 
				
			||||||
uniform mat4 LVP;
 | 
					uniform mat4 LVP;
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
uniform float envmapStrength;
 | 
					 | 
				
			||||||
uniform sampler3D voxelsSampler;
 | 
					uniform sampler3D voxelsSampler;
 | 
				
			||||||
uniform layout(r32ui) uimage3D voxels;
 | 
					uniform layout(r32ui) uimage3D voxels;
 | 
				
			||||||
uniform layout(r32ui) uimage3D voxelsLight;
 | 
					uniform layout(r32ui) uimage3D voxelsLight;
 | 
				
			||||||
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user