Update leenkx/Shaders/voxel_temporal/voxel_temporal.comp.glsl
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		@ -35,13 +35,13 @@ uniform vec3 lightColor;
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uniform int lightType;
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uniform vec3 lightDir;
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uniform vec2 spotData;
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uniform float envmapStrength;
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#ifdef _ShadowMap
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uniform int lightShadow;
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uniform vec2 lightProj;
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uniform float shadowsBias;
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uniform mat4 LVP;
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#endif
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uniform float envmapStrength;
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uniform sampler3D voxelsSampler;
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uniform layout(r32ui) uimage3D voxels;
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uniform layout(r32ui) uimage3D voxelsLight;
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