Merge pull request 't3du [ Repe ] + Moises - Tonemaps / Debugdrawer / Compositor Fixes' (#64) from Onek8/LNXSDK:main into main

Reviewed-on: #64
This commit is contained in:
2025-06-05 17:41:28 +00:00
6 changed files with 18 additions and 9 deletions

View File

@ -508,9 +508,7 @@ fragColor.rgb = min(fragColor.rgb, 65504 * 0.5);
fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma
} else if (PPComp4.x == 10){
fragColor.rgb = tonemapAgXFull(fragColor.rgb);
} else {
fragColor.rgb = vec3(0,1,0); //ERROR
}
} //else { fragColor.rgb = vec3(0,1,0); //ERROR}
#endif
#else

View File

@ -45,7 +45,7 @@ class DebugDrawHelper {
iron.App.notifyOnRender2D(onRender);
if (debugDrawMode & DrawRayCast != 0) {
iron.App.notifyOnUpdate(function () {
iron.App.notifyOnFixedUpdate(function () {
rayCasts.resize(0);
});
}

View File

@ -434,8 +434,8 @@ class PhysicsWorld extends Trait {
from: from,
to: to,
hasHit: rc.hasHit(),
hitPoint: hitPointWorld,
hitNormal: hitNormalWorld
hitPoint: hitPointWorld.clone(),
hitNormal: hitNormalWorld.clone()
});
}

View File

@ -16,7 +16,7 @@ class CameraGetNode(LnxLogicTreeNode):
self.add_output('LnxFloatSocket', 'DOF Distance')#6
self.add_output('LnxFloatSocket', 'DOF Length')#7
self.add_output('LnxFloatSocket', 'DOF F-Stop')#8
self.add_output('LnxBoolSocket', 'Tonemapping')#9
self.add_output('LnxIntSocket', 'Tonemapping')#9
self.add_output('LnxFloatSocket', 'Distort')#10
self.add_output('LnxFloatSocket', 'Film Grain')#11
self.add_output('LnxFloatSocket', 'Sharpen')#12

View File

@ -16,6 +16,10 @@ class ChromaticAberrationSetNode(LnxLogicTreeNode):
self.add_output('LnxNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.label(text="Type 0: Simple")
layout.label(text="Type 1: Spectral")
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.lnx_version not in (0, 1):
raise LookupError()

View File

@ -4,7 +4,7 @@ class CameraSetNode(LnxLogicTreeNode):
"""Set the post-processing effects of a camera."""
bl_idname = 'LNCameraSetNode'
bl_label = 'Set Camera Post Process'
lnx_version = 5
lnx_version = 6
def remove_extra_inputs(self, context):
@ -29,7 +29,7 @@ class CameraSetNode(LnxLogicTreeNode):
if self.property0 == 'DoF F-Stop':
self.add_input('LnxFloatSocket', 'DoF F-Stop', default_value=128.0)#8
if self.property0 == 'Tonemapping':
self.add_input('LnxBoolSocket', 'Tonemapping', default_value=False)#9
self.add_input('LnxIntSocket', 'Tonemapping', default_value=5)#9
if self.property0 == 'Distort':
self.add_input('LnxFloatSocket', 'Distort', default_value=2.0)#10
if self.property0 == 'Film Grain':
@ -70,6 +70,13 @@ class CameraSetNode(LnxLogicTreeNode):
self.add_output('LnxNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
if self.property0 == 'Tonemapping':
layout.label(text="0: Filmic")
layout.label(text="1: Filmic2")
layout.label(text="2: Reinhard")
layout.label(text="3: Uncharted2")
layout.label(text="5: Agx")
layout.label(text="6: None")
layout.prop(self, 'property0')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):