Update leenkx/blender/lnx/make.py

This commit is contained in:
LeenkxTeam 2025-04-09 20:33:24 +00:00
parent 5628493493
commit 7f38b15fe7

View File

@ -427,6 +427,19 @@ def build(target, is_play=False, is_publish=False, is_export=False):
global profile_time
profile_time = time.time()
wrd = bpy.data.worlds['Lnx']
if is_play and wrd.lnx_runtime == 'Hashlink':
current_os = lnx.utils.get_os()
if current_os == 'win':
target = 'windows-hl'
elif current_os == 'linux':
target = 'linux-hl'
elif current_os == 'macos':
target = 'macos-hl'
else:
log.error(f"Unsupported OS '{current_os}' for Hashlink runtime.")
state.target = target
state.is_play = is_play
state.is_publish = is_publish
@ -680,6 +693,106 @@ def build_success():
cmd.append(str(pid))
if wrd.lnx_audio == 'Disabled':
cmd.append('--nosound')
elif state.target.startswith(('windows-hl', 'linux-hl', 'macos-hl', 'Hashlink')):
log.info(f"Attempting to run Hashlink/C target: {state.target}")
hl_build_dir, _, _ = lnx.utils.hashlink_paths(state.target)
if not hl_build_dir:
log.error(f"Could not find build directory for target {state.target}. Playback aborted.")
return
if state.target == 'windows-hl':
vs_version_major = wrd.lnx_project_win_list_vs
build_mode = wrd.lnx_project_win_build_mode # Debug or Release
build_arch = wrd.lnx_project_win_build_arch # x64 or x86 (maps to Win32 for MSBuild)
platform = 'x64' if build_arch == 'x64' else 'Win32' # MSBuild uses Win32 for x86
installation = lnx.utils_vs.get_installed_version(vs_version_major, re_fetch=True)
if installation is None:
vs_info = lnx.utils_vs.get_supported_version(vs_version_major)
log.error(f'Visual Studio {vs_info["name"]} not found. Cannot compile {state.target}.')
return
msbuild_path = os.path.join(installation['path'], 'MSBuild', 'Current', 'Bin', 'MSBuild.exe')
if not os.path.isfile(msbuild_path):
msbuild_path = os.path.join(installation['path'], 'MSBuild', '15.0', 'Bin', 'MSBuild.exe') # VS 2017 fallback
if not os.path.isfile(msbuild_path):
log.error(f'MSBuild.exe not found for {installation["name"]}. Cannot compile {state.target}.')
return
proj_name = lnx.utils.blend_name()
vcxproj_path = os.path.join(hl_build_dir, proj_name + '.vcxproj')
if not os.path.isfile(vcxproj_path):
found_vcxproj = None
for file in os.listdir(hl_build_dir):
if file.endswith(".vcxproj"):
found_vcxproj = os.path.join(hl_build_dir, file)
log.warn(f"Could not find '{proj_name}.vcxproj', using found '{file}' instead.")
break
if not found_vcxproj:
log.error(f'.vcxproj file not found in {hl_build_dir}. Cannot compile.')
return
vcxproj_path = found_vcxproj
proj_name = os.path.splitext(os.path.basename(vcxproj_path))[0]
msbuild_cmd = [
msbuild_path,
vcxproj_path,
f'/p:Configuration={build_mode}',
f'/p:Platform={platform}',
'/m'
]
log.info(f"Compiling {state.target} project with MSBuild...")
log.info(f"Command: {' '.join(msbuild_cmd)}")
compile_success = False
try:
compile_result = subprocess.run(msbuild_cmd, cwd=hl_build_dir, check=False, capture_output=True, text=True)
if compile_result.returncode == 0:
log.info(f"MSBuild compilation successful.")
compile_success = True
else:
log.error(f"MSBuild compilation failed (Exit Code: {compile_result.returncode}).")
log.error(f"MSBuild Output:\n{compile_result.stdout}")
log.error(f"MSBuild Errors:\n{compile_result.stderr}")
except Exception as e:
log.error(f"Error running MSBuild: {e}")
traceback.print_exc()
if not compile_success:
return
# Path is typically: <build_dir>/<Platform>/<Configuration>/<ProjectName>.exe
exe_path = os.path.join(hl_build_dir, platform, build_mode, proj_name + '.exe')
if not os.path.isfile(exe_path):
exe_path = os.path.join(hl_build_dir, build_mode, proj_name + '.exe')
if not os.path.isfile(exe_path):
log.error(f'Compiled executable not found at expected location: {exe_path} (or variants). Cannot run.')
return
log.info(f"Found compiled executable: {exe_path}")
cmd = [exe_path]
exe_dir = os.path.dirname(exe_path)
log.info(f"Changing CWD to: {exe_dir}")
os.chdir(exe_dir)
elif state.target in ('linux-hl', 'macos-hl'):
log.error(f"Compilation for {state.target} is not yet implemented in build_success.")
return
else:
log.error(f"Running logic for target {state.target} is not defined (expected Krom or Hashlink/C).")
return
if cmd:
log.info(f"Executing final command: {' '.join(cmd)}")
try:
state.proc_play = run_proc(cmd, play_done)
except Exception:
traceback.print_exc()
else:
log.error("No command generated to run.")
try:
state.proc_play = run_proc(cmd, play_done)
except Exception: