moisesjpelaez - Fix pausing and resuming updates
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		| @ -22,10 +22,10 @@ class ParticleSystem { | ||||
| 	var ready: Bool; | ||||
| 	var frameRate = 24; | ||||
| 	var lifetime = 0.0; | ||||
| 	var looptime = 0.0; | ||||
| 	var animtime = 0.0; | ||||
| 	var time = 0.0; | ||||
| 	var spawnRate = 0.0; | ||||
| 	var looptime = 0.0; | ||||
| 	var seed = 0; | ||||
|  | ||||
| 	var r: TParticleData; | ||||
| @ -124,7 +124,8 @@ class ParticleSystem { | ||||
| 	 | ||||
| 	public function update(object: MeshObject, owner: MeshObject) { | ||||
| 		if (!ready || object == null || speed == 0.0) return; | ||||
|  | ||||
| 		if (iron.App.pauseUpdates) return; | ||||
| 		 | ||||
| 		var prevLap = lap; | ||||
|  | ||||
| 		// Copy owner world transform but discard scale | ||||
|  | ||||
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