Update leenkx/blender/lnx/props_renderpath.py
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		| @ -614,8 +614,8 @@ class LnxRPListItem(bpy.types.PropertyGroup): | ||||
|                ('Filmic2', 'Filmic2', 'Filmic2'), | ||||
|                ('Reinhard', 'Reinhard', 'Reinhard'), | ||||
|                ('Uncharted', 'Uncharted', 'Uncharted'), | ||||
|                ('AgXsimple', 'AgX (Simple)', 'AgX Simple Implementation'), | ||||
|                ('AgXfull', 'AgX (Full)', 'AgX Full Implementation')], | ||||
|                ('AgXSimple', 'AgX (Simple)', 'AgX Simple Implementation'), | ||||
|                ('AgXFull', 'AgX (Full)', 'AgX Full Implementation')], | ||||
|         name='Tonemap', description='Tonemapping operator', default='Filmic', update=assets.invalidate_shader_cache) | ||||
|     lnx_fisheye: BoolProperty(name="Fish Eye", default=False, update=assets.invalidate_shader_cache) | ||||
|     lnx_vignette: BoolProperty(name="Vignette", default=False, update=assets.invalidate_shader_cache) | ||||
|  | ||||
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