Update leenkx/blender/lnx/props_traits.py

This commit is contained in:
2025-09-28 00:09:57 +00:00
parent a926fa8dbb
commit 8f8d4b1376

View File

@ -475,12 +475,10 @@ class LeenkxGenerateNavmeshButton(bpy.types.Operator):
# If not, append vertex
traversed_indices.append(vertex_index)
vertex = export_mesh.vertices[vertex_index].co
# Apply world transform
# Apply world transform and maintain coordinate system
tv = world_matrix @ vertex
# Write to OBJ
f.write("v %.4f " % (tv[0]))
f.write("%.4f " % (tv[2]))
f.write("%.4f\n" % (tv[1])) # Flipped
# Write to OBJ without flipping coordinates
f.write("v %.4f %.4f %.4f\n" % (tv[0], tv[1], tv[2]))
# Max index of this object
max_index = 0
@ -524,8 +522,10 @@ class LeenkxGenerateNavmeshButton(bpy.types.Operator):
# NavMesh preview settings, cleanup
navmesh.name = nav_mesh_name
navmesh.rotation_euler = (0, 0, 0)
navmesh.location = (0, 0, 0)
# Match the original object's transform
navmesh.location = obj.location
navmesh.rotation_euler = obj.rotation_euler
navmesh.scale = (1, 1, 1) # Reset scale to avoid distortion
navmesh.lnx_export = False
bpy.context.view_layer.objects.active = navmesh