Update leenkx/Shaders/std/light.glsl
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		@ -9,11 +9,9 @@
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#endif
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#ifdef _VoxelShadow
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#include "std/conetrace.glsl"
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uniform sampler2D gbuffer2;
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#else
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#ifdef _VoxelGI
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uniform sampler2D gbuffer2;
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#endif
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#ifdef _gbuffer2
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uniform sampler2D gbuffer2;
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#endif
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#ifdef _LTC
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#include "std/ltc.glsl"
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