Update leenkx/blender/lnx/material/make_mesh.py
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06c0c430a8
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@ -685,8 +685,10 @@ def make_forward_base(con_mesh, parse_opacity=False, transluc_pass=False):
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if '_VoxelGI' in wrd.world_defs:
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if parse_opacity:
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frag.write('indirect = traceDiffuse(wposition, n, voxels, clipmaps).rgb * albedo * voxelgiDiff;')
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frag.write('if (roughness < 1.0 && specular > 0.0)')
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frag.write(' indirect += traceSpecular(wposition, n, voxels, voxelsSDF, normalize(eye - wposition), roughness, clipmaps, gl_FragCoord.xy).rgb * specular * voxelgiRefl;')
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frag.write('if (roughness < 1.0 && specular > 0.0){')
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frag.add_uniform('sampler2D sveloc')
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frag.write(' vec2 velocity = -textureLod(sveloc, gl_FragCoord.xy, 0.0).rg;')
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frag.write(' indirect += traceSpecular(wposition, n, voxels, voxelsSDF, normalize(eye - wposition), roughness, clipmaps, gl_FragCoord.xy, velocity).rgb * specular * voxelgiRefl;}')
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else:
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frag.add_uniform("sampler2D voxels_diffuse")
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frag.add_uniform("sampler2D voxels_specular")
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@ -792,12 +794,10 @@ def make_forward_base(con_mesh, parse_opacity=False, transluc_pass=False):
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if '_VoxelRefract' in wrd.world_defs and parse_opacity:
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frag.write('if (opacity < 1.0) {')
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frag.write('vec3 refraction = traceRefraction(wposition, n, voxels, voxelsSDF, normalize(eye - wposition), ior, roughness, clipmaps, gl_FragCoord.xy).rgb;')
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frag.write(' vec2 velocity = -textureLod(sveloc, gl_FragCoord.xy, 0.0).rg;')
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frag.write(' vec3 refraction = traceRefraction(wposition, n, voxels, voxelsSDF, normalize(eye - wposition), ior, roughness, clipmaps, gl_FragCoord.xy,velocity).rgb;')
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frag.write(' indirect = mix(refraction, indirect, opacity) * voxelgiRefr;')
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frag.write(' direct = mix(refraction, direct, opacity) * voxelgiRefr;')
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frag.write(' vec3 refraction = traceRefraction(wposition, n, voxels, voxelsSDF, vVec, ior, roughness, clipmaps, texCoord).rgb * voxelgiRefr;')
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frag.write(' indirect = mix(refraction, indirect, opacity);')
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frag.write(' direct = mix(refraction, direct, opacity);')
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frag.write('}')
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def _write_material_attribs_default(frag: shader.Shader, parse_opacity: bool):
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