Update leenkx/Sources/leenkx/logicnode/SetBoneTransformNode.hx

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Onek8 2025-03-12 13:02:09 +00:00
parent 51aa8ea1d4
commit c5a7746c84

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@ -1,38 +1,37 @@
package leenkx.logicnode;
import iron.object.Object;
#if lnx_skin
import iron.object.BoneAnimation;
#end
import iron.math.Mat4;
class SetBoneTransformNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
#if lnx_skin
var object: Object = inputs[1].get();
if (object == null) return;
var transform = inputs[3].get();
if (transform == null) return;
var boneName: String = inputs[2].get();
var anim = object.animation != null ? cast(object.animation, BoneAnimation) : null;
if (anim == null) anim = object.getBoneAnimation(object.uid);
// Get bone in armature
var bone = anim.getBone(boneName);
anim.setBoneMatFromWorldMat(anim.skeletonMats, transform, bone);
//return anim.getAbsMat(bone).clone().multmat(object.transform.world);
runOutput(0);
#end
}
}
package leenkx.logicnode;
import iron.object.Object;
#if lnx_skin
import iron.object.BoneAnimation;
#end
import iron.math.Mat4;
class SetBoneTransformNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
#if lnx_skin
var object: Object = inputs[1].get();
if (object == null) return;
var transform = inputs[3].get();
if (transform == null) return;
var boneName: String = inputs[2].get();
var anim = object.animation != null ? cast(object.animation, BoneAnimation) : null;
if (anim == null) anim = object.getBoneAnimation(object.uid);
// Get bone in armature
var bone = anim.getBone(boneName);
anim.setBoneMatFromWorldMat(anim.skeletonMats, transform, bone);
runOutput(0);
#end
}
}