Update leenkx/Sources/leenkx/logicnode/SetBoneTransformNode.hx
This commit is contained in:
		@ -29,7 +29,6 @@ class SetBoneTransformNode extends LogicNode {
 | 
				
			|||||||
		var bone = anim.getBone(boneName);
 | 
							var bone = anim.getBone(boneName);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		anim.setBoneMatFromWorldMat(anim.skeletonMats, transform, bone);
 | 
							anim.setBoneMatFromWorldMat(anim.skeletonMats, transform, bone);
 | 
				
			||||||
                //return anim.getAbsMat(bone).clone().multmat(object.transform.world);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
		runOutput(0);
 | 
							runOutput(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user