Update leenkx/Sources/iron/object/Animation.hx
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@ -411,12 +411,23 @@ class ActionSampler {
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*/
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public inline function setBoneAction(actionData: Array<TObj>) {
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this.actionData = actionData;
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this.totalFrames = actionData[0].anim.tracks[0].frames.length;
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if(actionData[0].anim.root_motion_pos) this.rootMotionPos = true;
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if(actionData[0].anim.root_motion_rot) this.rootMotionRot = true;
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if (actionData != null && actionData.length > 0 && actionData[0] != null && actionData[0].anim != null) {
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if (actionData[0].anim.tracks != null && actionData[0].anim.tracks.length > 0) {
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this.totalFrames = actionData[0].anim.tracks[0].frames.length;
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}
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else {
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this.totalFrames = 0;
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}
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if(actionData[0].anim.root_motion_pos) this.rootMotionPos = true;
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if(actionData[0].anim.root_motion_rot) this.rootMotionRot = true;
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}
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else {
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this.totalFrames = 0;
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}
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actionDataInit = true;
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}
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/**
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* Cache raw object data for object animation.
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* @param actionData Raw object data.
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