Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl
This commit is contained in:
		| @ -475,7 +475,11 @@ fragColor.rgb = min(fragColor.rgb, 65504 * 0.5); | ||||
| 			} else { | ||||
| 				fragColor.rgb = mix(midLumColor, maxLumColor, luminance); | ||||
| 			} | ||||
|  | ||||
| 		} else if (PPComp4.x == 9){ | ||||
| 			fragColor.rgb = tonemapAgXSimple(fragColor.rgb); | ||||
| 			fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma | ||||
| 		} else if (PPComp4.x == 10){ | ||||
| 			fragColor.rgb = tonemapAgXFull(fragColor.rgb); | ||||
| 		} else { | ||||
| 			fragColor.rgb = vec3(0,1,0); //ERROR | ||||
| 		} | ||||
| @ -498,6 +502,13 @@ fragColor.rgb = min(fragColor.rgb, 65504 * 0.5); | ||||
| 		fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma | ||||
| 		fragColor.rgb = clamp(fragColor.rgb, 0.0, 2.2); | ||||
| 	#endif | ||||
| 	#ifdef _CToneAgXsimple | ||||
| 		fragColor.rgb = tonemapAgXSimple(fragColor.rgb); | ||||
| 		fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma | ||||
| 	#endif | ||||
| 	#ifdef _CToneAgXfull | ||||
| 		fragColor.rgb = tonemapAgXFull(fragColor.rgb); | ||||
| 	#endif | ||||
| 	#ifdef _CToneNone | ||||
| 		fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma | ||||
| 	#endif | ||||
|  | ||||
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