t3du - Post Process Updates
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@ -54,10 +54,15 @@ class Postprocess {
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0, //9: Tonemapping Method
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2.0, //10: Distort
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2.0, //11: Film Grain
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0.25, //12: Sharpen
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0.25, //12: Sharpen Strength
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0.7 //13: Vignette
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];
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public static var sharpen_uniforms = [
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[0.0, 0.0, 0.0], //0: Sharpen Color
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[2.5] //1: Sharpen Size
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];
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public static var tonemapper_uniforms = [
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1.0, //0: Slope
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1.0, //1: Toe
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@ -107,6 +112,27 @@ class Postprocess {
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1 //3: On/Off
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];
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public static var exposure_uniforms = [
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1 //0: Exposure
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];
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public static var auto_exposure_uniforms = [
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1, //0: Auto Exposure Strength
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1 //1: Auto Exposure Speed
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];
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public static var volumetric_light_uniforms = [
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[1.0, 1.0, 1.0], //0: Volumetric Light Air Color
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[1.0], //1: Volumetric Light Air Turbidity
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[20.0] //2: Volumetric Light Steps
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];
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public static var volumetric_fog_uniforms = [
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[0.5, 0.6, 0.7], //0: Volumetric Fog Color
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[0.25], //1: Volumetric Fog Amount A
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[50.0] //2: Volumetric Fog Amount B
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];
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public static function vec3Link(object: Object, mat: MaterialData, link: String): iron.math.Vec4 {
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var v:Vec4 = null;
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@ -286,6 +312,11 @@ class Postprocess {
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v.x = lenstexture_uniforms[2]; //Lum min
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v.y = lenstexture_uniforms[3]; //Lum max
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v.z = lenstexture_uniforms[4]; //Expo
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case "_PPComp8":
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v = iron.object.Uniforms.helpVec;
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v.x = exposure_uniforms[0]; //Exposure
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v.y = auto_exposure_uniforms[0]; //Auto Exposure Strength
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v.z = auto_exposure_uniforms[1]; //Auto Exposure Speed
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case "_PPComp9":
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v = iron.object.Uniforms.helpVec;
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v.x = ssr_uniforms[0]; //Step
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@ -299,8 +330,8 @@ class Postprocess {
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case "_PPComp11":
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v = iron.object.Uniforms.helpVec;
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v.x = bloom_uniforms[2]; // Bloom Strength
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v.y = 0; // Unused
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v.z = 0; // Unused
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v.y = volumetric_light_uniforms[2][0]; //Volumetric Light Steps
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v.z = volumetric_fog_uniforms[2][0]; //Volumetric Fog Amount B
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case "_PPComp12":
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v = iron.object.Uniforms.helpVec;
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v.x = ssao_uniforms[0]; //SSAO Strength
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@ -341,6 +372,24 @@ class Postprocess {
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v.y = letterbox_uniforms[0][1];
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v.z = letterbox_uniforms[0][2];
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v.w = letterbox_uniforms[1][0]; //Size
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case "_PPComp16":
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v = iron.object.Uniforms.helpVec;
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v.x = sharpen_uniforms[0][0]; //Color
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v.y = sharpen_uniforms[0][1];
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v.z = sharpen_uniforms[0][2];
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v.w = sharpen_uniforms[1][0]; //Size
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case "_PPComp17":
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v = iron.object.Uniforms.helpVec;
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v.x = volumetric_light_uniforms[0][0]; //Air Color
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v.y = volumetric_light_uniforms[0][1];
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v.z = volumetric_light_uniforms[0][2];
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v.w = volumetric_light_uniforms[1][0]; //Air Turbidity
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case "_PPComp18":
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v = iron.object.Uniforms.helpVec;
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v.x = volumetric_fog_uniforms[0][0]; //Color
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v.y = volumetric_fog_uniforms[0][1];
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v.z = volumetric_fog_uniforms[0][2];
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v.w = volumetric_fog_uniforms[1][0]; //Amount A
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}
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return v;
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