Update leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py
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@ -139,7 +139,10 @@ if bpy.app.version > (4, 1, 0):
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subsurface_radius = c.parse_vector_input(node.inputs[9])
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subsurface_color = c.parse_vector_input(node.inputs[8])
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state.out_metallic = c.parse_value_input(node.inputs[1])
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if bpy.app.version > (4, 2, 4):
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state.out_specular = c.parse_value_input(node.inputs[13])
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else:
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state.out_specular = c.parse_value_input(node.inputs[12])
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state.out_roughness = c.parse_value_input(node.inputs[2])
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# Prevent black material when metal = 1.0 and roughness = 0.0
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try:
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