Update leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py
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		| @ -139,7 +139,7 @@ if bpy.app.version > (4, 1, 0): | ||||
|             subsurface_radius = c.parse_vector_input(node.inputs[9]) | ||||
|             subsurface_color = c.parse_vector_input(node.inputs[8]) | ||||
|             state.out_metallic = c.parse_value_input(node.inputs[1]) | ||||
|             state.out_specular = c.parse_value_input(node.inputs[12]) | ||||
|             state.out_specular = c.parse_value_input(node.inputs[13]) | ||||
|             state.out_roughness = c.parse_value_input(node.inputs[2]) | ||||
|             # Prevent black material when metal = 1.0 and roughness = 0.0 | ||||
|             try: | ||||
|  | ||||
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