Update leenkx/blender/lnx/lightmapper/utility/cycles/nodes.py
This commit is contained in:
parent
f450c00ff1
commit
f6d03b060c
@ -191,7 +191,7 @@ def apply_materials(load_atlas=0):
|
||||
|
||||
mainNode = outputNode.inputs[0].links[0].from_node.inputs[0].links[0].from_node
|
||||
|
||||
if (mainNode.type == "ShaderNodeMixRGB"):
|
||||
if (mainNode.type == "ShaderNodeMix"):
|
||||
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
|
||||
print("Mix RGB shader found")
|
||||
|
||||
@ -199,9 +199,11 @@ def apply_materials(load_atlas=0):
|
||||
|
||||
#Add all nodes first
|
||||
#Add lightmap multipliction texture
|
||||
mixNode = node_tree.nodes.new(type="ShaderNodeMixRGB")
|
||||
mixNode = node_tree.nodes.new(type="ShaderNodeMix")
|
||||
mixNode.name = "Lightmap_Multiplication"
|
||||
mixNode.location = -800, 300
|
||||
mixNode.data_type = 'RGBA'
|
||||
mixNode.inputs[0].default_value = 1
|
||||
if scene.TLM_EngineProperties.tlm_lighting_mode == "indirect" or scene.TLM_EngineProperties.tlm_lighting_mode == "indirectAO":
|
||||
mixNode.blend_type = 'MULTIPLY'
|
||||
else:
|
||||
@ -312,8 +314,8 @@ def apply_materials(load_atlas=0):
|
||||
else:
|
||||
mat.node_tree.links.new(lightmapNode.outputs[1], DecodeNode.inputs[1]) #Connect lightmap node to decodenode
|
||||
|
||||
mat.node_tree.links.new(DecodeNode.outputs[0], mixNode.inputs[1]) #Connect decode node to mixnode
|
||||
mat.node_tree.links.new(ExposureNode.outputs[0], mixNode.inputs[1]) #Connect exposure node to mixnode
|
||||
mat.node_tree.links.new(DecodeNode.outputs[0], mixNode.inputs[6]) #Connect decode node to mixnode
|
||||
mat.node_tree.links.new(ExposureNode.outputs[0], mixNode.inputs[6]) #Connect exposure node to mixnode
|
||||
|
||||
else:
|
||||
|
||||
@ -323,10 +325,10 @@ def apply_materials(load_atlas=0):
|
||||
else:
|
||||
mat.node_tree.links.new(lightmapNode.outputs[1], DecodeNode.inputs[1]) #Connect lightmap node to decodenode
|
||||
|
||||
mat.node_tree.links.new(DecodeNode.outputs[0], mixNode.inputs[1]) #Connect lightmap node to mixnode
|
||||
mat.node_tree.links.new(DecodeNode.outputs[0], mixNode.inputs[6]) #Connect lightmap node to mixnode
|
||||
|
||||
mat.node_tree.links.new(baseColorNode.outputs[0], mixNode.inputs[2]) #Connect basecolor to pbr node
|
||||
mat.node_tree.links.new(mixNode.outputs[0], mainNode.inputs[0]) #Connect mixnode to pbr node
|
||||
mat.node_tree.links.new(baseColorNode.outputs[0], mixNode.inputs[7]) #Connect basecolor to pbr node
|
||||
mat.node_tree.links.new(mixNode.outputs[2], mainNode.inputs[0]) #Connect mixnode to pbr node
|
||||
|
||||
if not scene.TLM_EngineProperties.tlm_target == "vertex":
|
||||
mat.node_tree.links.new(UVLightmap.outputs[0], lightmapNode.inputs[0]) #Connect uvnode to lightmapnode
|
||||
@ -338,11 +340,11 @@ def apply_materials(load_atlas=0):
|
||||
|
||||
if(scene.TLM_EngineProperties.tlm_exposure_multiplier > 0):
|
||||
mat.node_tree.links.new(lightmapNode.outputs[0], ExposureNode.inputs[0]) #Connect lightmap node to mixnode
|
||||
mat.node_tree.links.new(ExposureNode.outputs[0], mixNode.inputs[1]) #Connect lightmap node to mixnode
|
||||
mat.node_tree.links.new(ExposureNode.outputs[0], mixNode.inputs[6]) #Connect lightmap node to mixnode
|
||||
else:
|
||||
mat.node_tree.links.new(lightmapNode.outputs[0], mixNode.inputs[1]) #Connect lightmap node to mixnode
|
||||
mat.node_tree.links.new(baseColorNode.outputs[0], mixNode.inputs[2]) #Connect basecolor to pbr node
|
||||
mat.node_tree.links.new(mixNode.outputs[0], mainNode.inputs[0]) #Connect mixnode to pbr node
|
||||
mat.node_tree.links.new(lightmapNode.outputs[0], mixNode.inputs[6]) #Connect lightmap node to mixnode
|
||||
mat.node_tree.links.new(baseColorNode.outputs[0], mixNode.inputs[7]) #Connect basecolor to pbr node
|
||||
mat.node_tree.links.new(mixNode.outputs[0], mainNode.inputs[2]) #Connect mixnode to pbr node
|
||||
if not scene.TLM_EngineProperties.tlm_target == "vertex":
|
||||
mat.node_tree.links.new(UVLightmap.outputs[0], lightmapNode.inputs[0]) #Connect uvnode to lightmapnode
|
||||
|
||||
@ -491,8 +493,9 @@ def applyAOPass():
|
||||
AOMap.image = AOImage
|
||||
AOMap.location = -800, 0
|
||||
|
||||
AOMult = nodes.new(type="ShaderNodeMixRGB")
|
||||
AOMult = nodes.new(type="ShaderNodeMix")
|
||||
AOMult.name = "TLM_AOMult"
|
||||
AOMult.data_type = 'RGBA'
|
||||
AOMult.blend_type = 'MULTIPLY'
|
||||
AOMult.inputs[0].default_value = 1.0
|
||||
AOMult.location = -300, 300
|
||||
|
Loading…
x
Reference in New Issue
Block a user