Blender 2.8 - 4.5 Support
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@ -1,5 +1,5 @@
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import os
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from typing import Optional, TextIO
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from typing import List, Optional, TextIO, Dict, Any, TypeVar, TYPE_CHECKING
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import bpy
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@ -17,14 +17,14 @@ if lnx.is_reload(__name__):
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else:
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lnx.enable_reload(__name__)
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parsed_nodes = []
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parsed_ids = dict() # Sharing node data
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function_nodes = dict()
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function_node_outputs = dict()
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parsed_nodes = [] # type: List[str]
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parsed_ids = dict() # type: Dict[str, str] # Sharing node data
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function_nodes = dict() # type: Dict[str, Any]
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function_node_outputs = dict() # type: Dict[str, str]
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group_name = ''
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def get_logic_trees() -> list['lnx.nodes_logic.LnxLogicTree']:
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def get_logic_trees() -> List['lnx.nodes_logic.LnxLogicTree']:
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ar = []
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for node_group in bpy.data.node_groups:
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if node_group.bl_idname == 'LnxLogicTreeType':
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@ -140,7 +140,7 @@ def build_node_group_tree(node_group: 'lnx.nodes_logic.LnxLogicTree', f: TextIO,
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return group_input_name, group_output_name
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def build_node(node: bpy.types.Node, f: TextIO, name_prefix: str = None) -> Optional[str]:
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def build_node(node: bpy.types.Node, f: TextIO, name_prefix: Optional[str] = None) -> Optional[str]:
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"""Builds the given node and returns its name. f is an opened file object."""
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global parsed_nodes
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global parsed_ids
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