Blender 2.8 - 4.5 Support

This commit is contained in:
2025-09-28 12:44:04 -07:00
parent 8f8d4b1376
commit f97d8fd846
34 changed files with 581 additions and 399 deletions

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@ -76,7 +76,7 @@ def parse_addshader(node: bpy.types.ShaderNodeAddShader, out_socket: NodeSocket,
state.out_ior = '({0} * 0.5 + {1} * 0.5)'.format(ior1, ior2)
if bpy.app.version < (3, 0, 0):
if bpy.app.version < (2, 92, 0):
def parse_bsdfprincipled(node: bpy.types.ShaderNodeBsdfPrincipled, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
c.write_normal(node.inputs[20])
@ -84,18 +84,20 @@ if bpy.app.version < (3, 0, 0):
state.out_metallic = c.parse_value_input(node.inputs[4])
state.out_specular = c.parse_value_input(node.inputs[5])
state.out_roughness = c.parse_value_input(node.inputs[7])
if (node.inputs['Emission Strength'].is_linked or node.inputs['Emission Strength'].default_value != 0.0)\
and (node.inputs['Emission'].is_linked or not mat_utils.equals_color_socket(node.inputs['Emission'], (0.0, 0.0, 0.0), comp_alpha=False)):
if node.inputs['Emission'].is_linked or not mat_utils.equals_color_socket(node.inputs['Emission'], (0.0, 0.0, 0.0), comp_alpha=False):
emission_col = c.parse_vector_input(node.inputs[17])
emission_strength = c.parse_value_input(node.inputs[18])
state.out_emission_col = '({0} * {1})'.format(emission_col, emission_strength)
state.out_emission_col = emission_col
mat_state.emission_type = mat_state.EmissionType.SHADED
else:
mat_state.emission_type = mat_state.EmissionType.NO_EMISSION
if state.parse_opacity:
state.out_ior = c.parse_value_input(node.inputs[14])
state.out_opacity = c.parse_value_input(node.inputs[19])
if bpy.app.version >= (3, 0, 0) and bpy.app.version <= (4, 1, 0):
# In Blender 2.83, Alpha socket is at index 18, not 19
if 'Alpha' in node.inputs:
state.out_opacity = c.parse_value_input(node.inputs['Alpha'])
else:
state.out_opacity = '1.0'
if bpy.app.version >= (2, 92, 0) and bpy.app.version <= (4, 1, 0):
def parse_bsdfprincipled(node: bpy.types.ShaderNodeBsdfPrincipled, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
c.write_normal(node.inputs[22])

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@ -1,4 +1,4 @@
from typing import Any, Callable, Optional
from typing import Any, Callable, Dict, List, Optional, TypeVar, Union
import bpy
@ -32,8 +32,8 @@ else:
is_displacement = False
# User callbacks
write_material_attribs: Optional[Callable[[dict[str, Any], shader.Shader], bool]] = None
write_material_attribs_post: Optional[Callable[[dict[str, Any], shader.Shader], None]] = None
write_material_attribs: Optional[Callable[[Dict[str, Any], shader.Shader], bool]] = None
write_material_attribs_post: Optional[Callable[[Dict[str, Any], shader.Shader], None]] = None
write_vertex_attribs: Optional[Callable[[shader.Shader], bool]] = None

View File

@ -169,58 +169,57 @@ def write(vert, particle_info=None, shadowmap=False):
vert.write('float s = sin(p_angle);')
vert.write('vec3 center = spos.xyz - p_location;')
match rotation_mode:
case 'OB_X':
vert.write('vec3 rz = vec3(center.y, -center.x, center.z);')
vert.write('vec2 rotation = vec2(rz.y * c - rz.z * s, rz.y * s + rz.z * c);')
vert.write('spos.xyz = vec3(rz.x, rotation.x, rotation.y) + p_location;')
if rotation_mode == 'OB_X':
vert.write('vec3 rz = vec3(center.y, -center.x, center.z);')
vert.write('vec2 rotation = vec2(rz.y * c - rz.z * s, rz.y * s + rz.z * c);')
vert.write('spos.xyz = vec3(rz.x, rotation.x, rotation.y) + p_location;')
if (not shadowmap):
vert.write('wnormal = vec3(wnormal.y, -wnormal.x, wnormal.z);')
vert.write('vec2 n_rot = vec2(wnormal.y * c - wnormal.z * s, wnormal.y * s + wnormal.z * c);')
vert.write('wnormal = normalize(vec3(wnormal.x, n_rot.x, n_rot.y));')
case 'OB_Y':
vert.write('vec2 rotation = vec2(center.x * c + center.z * s, -center.x * s + center.z * c);')
vert.write('spos.xyz = vec3(rotation.x, center.y, rotation.y) + p_location;')
if (not shadowmap):
vert.write('wnormal = vec3(wnormal.y, -wnormal.x, wnormal.z);')
vert.write('vec2 n_rot = vec2(wnormal.y * c - wnormal.z * s, wnormal.y * s + wnormal.z * c);')
vert.write('wnormal = normalize(vec3(wnormal.x, n_rot.x, n_rot.y));')
elif rotation_mode == 'OB_Y':
vert.write('vec2 rotation = vec2(center.x * c + center.z * s, -center.x * s + center.z * c);')
vert.write('spos.xyz = vec3(rotation.x, center.y, rotation.y) + p_location;')
if (not shadowmap):
vert.write('wnormal = normalize(vec3(wnormal.x * c + wnormal.z * s, wnormal.y, -wnormal.x * s + wnormal.z * c));')
case 'OB_Z':
vert.write('vec3 rz = vec3(center.y, -center.x, center.z);')
vert.write('vec3 ry = vec3(-rz.z, rz.y, rz.x);')
vert.write('vec2 rotation = vec2(ry.x * c - ry.y * s, ry.x * s + ry.y * c);')
vert.write('spos.xyz = vec3(rotation.x, rotation.y, ry.z) + p_location;')
if (not shadowmap):
vert.write('wnormal = normalize(vec3(wnormal.x * c + wnormal.z * s, wnormal.y, -wnormal.x * s + wnormal.z * c));')
elif rotation_mode == 'OB_Z':
vert.write('vec3 rz = vec3(center.y, -center.x, center.z);')
vert.write('vec3 ry = vec3(-rz.z, rz.y, rz.x);')
vert.write('vec2 rotation = vec2(ry.x * c - ry.y * s, ry.x * s + ry.y * c);')
vert.write('spos.xyz = vec3(rotation.x, rotation.y, ry.z) + p_location;')
if (not shadowmap):
vert.write('wnormal = vec3(wnormal.y, -wnormal.x, wnormal.z);')
vert.write('wnormal = vec3(-wnormal.z, wnormal.y, wnormal.x);')
vert.write('vec2 n_rot = vec2(wnormal.x * c - wnormal.y * s, wnormal.x * s + wnormal.y * c);')
vert.write('wnormal = normalize(vec3(n_rot.x, n_rot.y, wnormal.z));')
case 'VEL':
vert.write('vec3 forward = -normalize(p_velocity);')
vert.write('if (length(forward) > 1e-5) {')
vert.write('vec3 world_up = vec3(0.0, 0.0, 1.0);')
if (not shadowmap):
vert.write('wnormal = vec3(wnormal.y, -wnormal.x, wnormal.z);')
vert.write('wnormal = vec3(-wnormal.z, wnormal.y, wnormal.x);')
vert.write('vec2 n_rot = vec2(wnormal.x * c - wnormal.y * s, wnormal.x * s + wnormal.y * c);')
vert.write('wnormal = normalize(vec3(n_rot.x, n_rot.y, wnormal.z));')
elif rotation_mode == 'VEL':
vert.write('vec3 forward = -normalize(p_velocity);')
vert.write('if (length(forward) > 1e-5) {')
vert.write('vec3 world_up = vec3(0.0, 0.0, 1.0);')
vert.write('if (abs(dot(forward, world_up)) > 0.999) {')
vert.write('world_up = vec3(-1.0, 0.0, 0.0);')
vert.write('}')
vert.write('if (abs(dot(forward, world_up)) > 0.999) {')
vert.write('world_up = vec3(-1.0, 0.0, 0.0);')
vert.write('}')
vert.write('vec3 right = cross(world_up, forward);')
vert.write('if (length(right) < 1e-5) {')
vert.write('forward = -forward;')
vert.write('right = cross(world_up, forward);')
vert.write('}')
vert.write('right = normalize(right);')
vert.write('vec3 up = normalize(cross(forward, right));')
vert.write('vec3 right = cross(world_up, forward);')
vert.write('if (length(right) < 1e-5) {')
vert.write('forward = -forward;')
vert.write('right = cross(world_up, forward);')
vert.write('}')
vert.write('right = normalize(right);')
vert.write('vec3 up = normalize(cross(forward, right));')
vert.write('mat3 rot = mat3(right, -forward, up);')
vert.write('mat3 phase = mat3(vec3(c, 0.0, -s), vec3(0.0, 1.0, 0.0), vec3(s, 0.0, c));')
vert.write('mat3 final_rot = rot * phase;')
vert.write('spos.xyz = final_rot * center + p_location;')
vert.write('mat3 rot = mat3(right, -forward, up);')
vert.write('mat3 phase = mat3(vec3(c, 0.0, -s), vec3(0.0, 1.0, 0.0), vec3(s, 0.0, c));')
vert.write('mat3 final_rot = rot * phase;')
vert.write('spos.xyz = final_rot * center + p_location;')
if (not shadowmap):
vert.write('wnormal = normalize(final_rot * wnormal);')
vert.write('}')
if (not shadowmap):
vert.write('wnormal = normalize(final_rot * wnormal);')
vert.write('}')
if rotation_factor_random != 0:
str_rotate_around = '''vec3 rotate_around(vec3 v, vec3 angle) {

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@ -1,4 +1,4 @@
from typing import Generator
from typing import Generator, Tuple
import bpy
@ -101,7 +101,7 @@ def iter_nodes_leenkxpbr(node_group: bpy.types.NodeTree) -> Generator[bpy.types.
yield node
def equals_color_socket(socket: bpy.types.NodeSocketColor, value: tuple[float, ...], *, comp_alpha=True) -> bool:
def equals_color_socket(socket: bpy.types.NodeSocketColor, value: Tuple[float, ...], *, comp_alpha=True) -> bool:
# NodeSocketColor.default_value is of bpy_prop_array type that doesn't
# support direct comparison
return (

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@ -4,7 +4,7 @@ This module contains a list of all material nodes that Leenkx supports
"""
from enum import IntEnum, unique
from dataclasses import dataclass
from typing import Any, Callable, Optional
from typing import Any, Callable, Optional, Dict, List, Tuple, TypeVar, Union
import bpy
@ -62,7 +62,7 @@ class MaterialNodeMeta:
"""
ALL_NODES: dict[str, MaterialNodeMeta] = {
ALL_NODES: Dict[str, MaterialNodeMeta] = {
# --- nodes_color
'BRIGHTCONTRAST': MaterialNodeMeta(parse_func=nodes_color.parse_brightcontrast),
'CURVE_RGB': MaterialNodeMeta(parse_func=nodes_color.parse_curvergb),