Commit Graph

16 Commits

Author SHA1 Message Date
0cdb90bdb8 Math fixes, SSR enhancements, improved precision and image sharpness, moved envmap into its own shader to improve SSR realism. Various improvements. 2025-04-28 06:12:27 -06:00
ddc3a071f4 Okay, so we're re-doing the render pipeline...! 2025-04-25 10:17:34 -06:00
4805dd06a7 Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl 2025-04-07 21:14:52 +00:00
2bc2ab43a1 Update leenkx/Shaders/std/tonemap.glsl 2025-04-07 21:12:11 +00:00
88949c63c5 Update leenkx/Shaders/std/tonemap.glsl 2025-04-05 13:11:56 +00:00
761b1832ad Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl 2025-04-05 10:47:18 +00:00
4a3544b5d8 Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl 2025-04-05 08:59:31 +00:00
cae7963b21 Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl 2025-04-05 08:25:54 +00:00
aae64aa8f8 Update leenkx/Shaders/std/tonemap.glsl 2025-04-05 08:12:43 +00:00
01bcf029f9 Update leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl 2025-04-04 20:42:41 +00:00
501a064d25 Update leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl 2025-04-03 16:20:12 +00:00
ee984c332e Update leenkx/Shaders/std/shadows.glsl 2025-03-31 10:07:41 +00:00
f2a0dbe36c Update leenkx/Shaders/std/shadows.glsl 2025-03-17 20:31:43 +00:00
4b6424b702 Update leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl 2025-03-15 15:44:22 +00:00
42eff22cbb Update leenkx/Shaders/std/shadows.glsl 2025-03-14 19:59:02 +00:00
a36294b518 Update Files 2025-01-22 16:18:30 +01:00