Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4c5ca86030 | |||
| d726686125 | |||
| 4492995a59 |
@ -24,9 +24,6 @@ class ObjectAnimation extends Animation {
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public var transformMap: Map<String, FastFloat>;
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public var transformMap: Map<String, FastFloat>;
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var defaultSampler: ActionSampler = null;
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static inline var DEFAULT_SAMPLER_ID = "__object_default_action__";
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public static var trackNames: Array<String> = [ "xloc", "yloc", "zloc",
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public static var trackNames: Array<String> = [ "xloc", "yloc", "zloc",
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"xrot", "yrot", "zrot",
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"xrot", "yrot", "zrot",
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"qwrot", "qxrot", "qyrot", "qzrot",
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"qwrot", "qxrot", "qyrot", "qzrot",
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@ -42,6 +39,7 @@ class ObjectAnimation extends Animation {
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isSkinned = false;
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isSkinned = false;
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super();
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super();
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}
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}
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function getAction(action: String): TObj {
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function getAction(action: String): TObj {
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for (a in oactions) if (a != null && a.objects[0].name == action) return a.objects[0];
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for (a in oactions) if (a != null && a.objects[0].name == action) return a.objects[0];
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return null;
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return null;
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@ -49,29 +47,10 @@ class ObjectAnimation extends Animation {
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override public function play(action = "", onComplete: Void->Void = null, blendTime = 0.0, speed = 1.0, loop = true) {
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override public function play(action = "", onComplete: Void->Void = null, blendTime = 0.0, speed = 1.0, loop = true) {
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super.play(action, onComplete, blendTime, speed, loop);
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super.play(action, onComplete, blendTime, speed, loop);
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if (this.action == "" && oactions != null && oactions[0] != null){
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if (this.action == "" && oactions[0] != null) this.action = oactions[0].objects[0].name;
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this.action = oactions[0].objects[0].name;
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}
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oaction = getAction(this.action);
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oaction = getAction(this.action);
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if (oaction != null) {
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if (oaction != null) {
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isSampled = oaction.sampled != null && oaction.sampled;
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isSampled = oaction.sampled != null && oaction.sampled;
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if (defaultSampler != null) {
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deRegisterAction(DEFAULT_SAMPLER_ID);
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}
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var callbacks = onComplete != null ? [onComplete] : null;
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defaultSampler = new ActionSampler(this.action, speed, loop, false, callbacks);
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registerAction(DEFAULT_SAMPLER_ID, defaultSampler);
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if (paused) defaultSampler.paused = true;
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updateAnimation = function(map: Map<String, FastFloat>) {
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sampleAction(defaultSampler, map);
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};
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}
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else {
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if (defaultSampler != null) {
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deRegisterAction(DEFAULT_SAMPLER_ID);
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defaultSampler = null;
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}
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updateAnimation = null;
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}
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}
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}
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}
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@ -82,13 +61,12 @@ class ObjectAnimation extends Animation {
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Animation.beginProfile();
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Animation.beginProfile();
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#end
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#end
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if (transformMap == null) transformMap = new Map();
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if(transformMap == null) transformMap = new Map();
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transformMap = initTransformMap();
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transformMap = initTransformMap();
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super.update(delta);
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super.update(delta);
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if (defaultSampler != null) defaultSampler.paused = paused;
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if (paused) return;
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if (paused) return;
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if (updateAnimation == null) return;
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if(updateAnimation == null) return;
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if (!isSkinned) updateObjectAnimation();
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if (!isSkinned) updateObjectAnimation();
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#if lnx_debug
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#if lnx_debug
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@ -71,12 +71,11 @@ class ParticleSystem {
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Data.getParticle(sceneName, pref.particle, function(b: ParticleData) {
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Data.getParticle(sceneName, pref.particle, function(b: ParticleData) {
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data = b;
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data = b;
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r = data.raw;
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r = data.raw;
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var dyn: Null<Bool> = r.dynamic_emitter;
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if (r.dynamic_emitter != null){
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var dynValue: Bool = true;
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dynamicEmitter = r.dynamic_emitter;
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if (dyn != null) {
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} else {
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dynValue = dyn;
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dynamicEmitter = true;
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}
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}
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dynamicEmitter = dynValue;
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if (Scene.active.raw.gravity != null) {
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if (Scene.active.raw.gravity != null) {
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gx = Scene.active.raw.gravity[0] * r.weight_gravity;
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gx = Scene.active.raw.gravity[0] * r.weight_gravity;
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gy = Scene.active.raw.gravity[1] * r.weight_gravity;
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gy = Scene.active.raw.gravity[1] * r.weight_gravity;
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@ -1,48 +0,0 @@
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package leenkx.logicnode;
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import iron.object.Object;
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#if lnx_physics
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import leenkx.trait.physics.PhysicsCache;
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import leenkx.trait.physics.RigidBody;
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#end
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class AnyContactNode extends LogicNode {
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public var property0: String;
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var lastContact = false;
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public function new(tree: LogicTree) {
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super(tree);
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tree.notifyOnUpdate(update);
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}
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function update() {
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var object1: Object = inputs[0].get();
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if (object1 == null) object1 = tree.object;
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if (object1 == null) return;
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var contact = false;
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#if lnx_physics
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var rb1 = PhysicsCache.getCachedRigidBody(object1);
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if (rb1 != null) {
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var rbs = PhysicsCache.getCachedContacts(rb1);
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contact = (rbs != null && rbs.length > 0);
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}
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#end
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var shouldTrigger = false;
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switch (property0) {
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case "begin":
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shouldTrigger = contact && !lastContact;
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case "overlap":
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shouldTrigger = contact;
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case "end":
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shouldTrigger = !contact && lastContact;
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}
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lastContact = contact;
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if (shouldTrigger) runOutput(0);
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}
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}
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@ -1,32 +1,74 @@
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package leenkx.logicnode;
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package leenkx.logicnode;
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import iron.object.Object;
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#if lnx_physics
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import iron.object.Object;
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import leenkx.trait.physics.PhysicsCache;
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import leenkx.trait.physics.RigidBody;
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import leenkx.trait.physics.RigidBody;
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#end
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class HasContactNode extends LogicNode {
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class HasContactNode extends LogicNode {
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public var property0: Bool; // "any object" checkbox
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// Performance optimization: Cache RigidBody lookups
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var cachedRb1: RigidBody = null;
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var cachedRb2: RigidBody = null;
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var lastObject1: Object = null;
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var lastObject2: Object = null;
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var lastContactCount: Int = 0;
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var lastFrame: Int = -1;
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public function new(tree: LogicTree) {
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public function new(tree: LogicTree) {
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super(tree);
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super(tree);
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}
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}
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override function get(from: Int): Dynamic {
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override function get(from: Int): Dynamic {
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var object1: Object = inputs[0].get();
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var object1: Object = inputs[0].get();
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var object2: Object = inputs[1].get();
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if (object1 == null) return false;
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if (object1 == null || object2 == null) return false;
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#if lnx_physics
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// Enhanced caching: Check both object reference AND RigidBody availability
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#if lnx_physics
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var shouldUpdateCache1 = false;
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var rb1 = PhysicsCache.getCachedRigidBody(object1);
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if (object1 != lastObject1) {
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var rb2 = PhysicsCache.getCachedRigidBody(object2);
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// Object reference changed - always update cache
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shouldUpdateCache1 = true;
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if (rb1 != null && rb2 != null) {
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} else if (cachedRb1 == null) {
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var rbs = PhysicsCache.getCachedContacts(rb1);
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// Same object but no cached RigidBody - check if one was added
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return PhysicsCache.hasContactWith(rbs, rb2);
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var currentRb1 = object1.getTrait(RigidBody);
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if (currentRb1 != null) {
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shouldUpdateCache1 = true;
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}
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}
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}
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#end
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if (shouldUpdateCache1) {
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cachedRb1 = object1.getTrait(RigidBody);
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lastObject1 = object1;
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}
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if (cachedRb1 == null) return false;
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var physics = leenkx.trait.physics.PhysicsWorld.active;
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var rbs = physics.getContacts(cachedRb1);
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// Early exit if no contacts
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if (rbs == null || rbs.length == 0) return false;
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// If "any object" mode, any contact is valid - return immediately
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if (property0) return true;
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// Specific object mode - check if second input exists
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if (inputs.length <= 1) return false;
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var object2: Object = inputs[1].get();
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if (object2 == null) return false;
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// Cache second RigidBody lookup
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if (object2 != lastObject2) {
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cachedRb2 = object2.getTrait(RigidBody);
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lastObject2 = object2;
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}
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if (cachedRb2 == null) return false;
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// Use indexOf for better performance than manual loop
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// This is more efficient for small arrays and uses native array methods
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return rbs.indexOf(cachedRb2) >= 0;
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#end
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return false;
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return false;
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}
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}
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}
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}
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@ -1,54 +1,103 @@
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package leenkx.logicnode;
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package leenkx.logicnode;
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import iron.object.Object;
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import iron.object.Object;
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#if lnx_physics
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import leenkx.trait.physics.PhysicsCache;
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import leenkx.trait.physics.RigidBody;
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import leenkx.trait.physics.RigidBody;
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#end
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class OnContactNode extends LogicNode {
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class OnContactNode extends LogicNode {
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public var property0: String;
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public var property0: String; // Contact type: "begin", "overlap", "end"
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var lastContact = false;
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public var property1: Bool; // "On Any Object" checkbox
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// Cache for performance optimization
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var cachedRb1: RigidBody = null;
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var cachedRb2: RigidBody = null;
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var lastObject1: Object = null;
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var lastObject2: Object = null;
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var lastObject1TraitCount: Int = 0;
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var lastObject2TraitCount: Int = 0;
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var lastContact = false; // Track previous contact state
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public function new(tree: LogicTree) {
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public function new(tree: LogicTree) {
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super(tree);
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super(tree);
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// Subscribe to update events for event-based triggering
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tree.notifyOnUpdate(update);
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tree.notifyOnUpdate(update);
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}
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}
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function update() {
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function update() {
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var object1: Object = inputs[0].get();
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var object1: Object = inputs[0].get();
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var object2: Object = inputs[1].get();
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if (object1 == null) return;
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if (object1 == null) object1 = tree.object;
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#if lnx_physics
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if (object2 == null) object2 = tree.object;
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// Smart caching: update cache if object changes OR if trait count changes
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var shouldUpdateCache1 = (object1 != lastObject1) ||
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var contact = false;
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(lastObject1 != null && lastObject1.traits.length != lastObject1TraitCount);
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#if lnx_physics
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if (shouldUpdateCache1) {
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var rb1 = PhysicsCache.getCachedRigidBody(object1);
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cachedRb1 = object1.getTrait(RigidBody);
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var rb2 = PhysicsCache.getCachedRigidBody(object2);
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lastObject1 = object1;
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lastObject1TraitCount = object1.traits.length;
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if (rb1 != null && rb2 != null) {
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var rbs = PhysicsCache.getCachedContacts(rb1);
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contact = PhysicsCache.hasContactWith(rbs, rb2);
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}
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#end
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var b = false;
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switch (property0) {
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case "begin":
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b = contact && !lastContact;
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case "overlap":
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b = contact;
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case "end":
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b = !contact && lastContact;
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}
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}
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if (cachedRb1 == null) return;
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var rbs = leenkx.trait.physics.PhysicsWorld.active.getContacts(cachedRb1);
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if (rbs == null || rbs.length == 0) {
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// No contacts - handle "end" event
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if (lastContact && property0 == "end") {
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runOutput(0);
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}
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lastContact = false;
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return;
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}
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// Check for contact
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var contact = false;
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// If "On Any Object" mode, any contact is valid
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if (property1) {
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contact = true;
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} else {
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// Specific object mode - check if second input exists
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if (inputs.length <= 1) return;
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var object2: Object = inputs[1].get();
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if (object2 == null) return;
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// Smart caching for second object
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var shouldUpdateCache2 = (object2 != lastObject2) ||
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(lastObject2 != null && lastObject2.traits.length != lastObject2TraitCount);
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if (shouldUpdateCache2) {
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cachedRb2 = object2.getTrait(RigidBody);
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lastObject2 = object2;
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lastObject2TraitCount = object2.traits.length;
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}
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if (cachedRb2 == null) return;
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// Check if target object is in contact list
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contact = rbs.indexOf(cachedRb2) >= 0;
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}
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// Handle different contact event types
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var shouldTrigger = false;
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switch (property0) {
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case "begin":
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shouldTrigger = contact && !lastContact;
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case "overlap":
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shouldTrigger = contact;
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case "end":
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shouldTrigger = !contact && lastContact;
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}
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lastContact = contact;
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lastContact = contact;
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if (shouldTrigger) {
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runOutput(0);
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}
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#end
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}
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if (b) runOutput(0);
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// Keep the get method for backward compatibility, but it's not the primary interface
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override function get(from: Int): Dynamic {
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return lastContact;
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}
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}
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}
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}
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@ -1,98 +0,0 @@
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package leenkx.trait.physics;
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import iron.object.Object;
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class PhysicsCache {
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#if lnx_physics
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static var rbCache: Map<Int, Dynamic> = new Map();
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static var contactsCache: Map<Int, Array<Dynamic>> = new Map();
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static var physicsFrame: Int = 0;
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static var lastQueryFrame: Int = -1;
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#end
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public static function getCachedRigidBody(object: Object): Dynamic {
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#if (!lnx_physics)
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return null;
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#else
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if (object == null) return null;
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var cached = rbCache.get(object.uid);
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if (cached != null) return cached;
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#if lnx_bullet
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var rb = object.getTrait(leenkx.trait.physics.bullet.RigidBody);
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#else
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var rb = object.getTrait(leenkx.trait.physics.oimo.RigidBody);
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#end
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|
||||||
if (rb != null) rbCache.set(object.uid, rb);
|
|
||||||
return rb;
|
|
||||||
#end
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function getCachedContacts(rb: Dynamic): Array<Dynamic> {
|
|
||||||
#if (!lnx_physics)
|
|
||||||
return null;
|
|
||||||
#else
|
|
||||||
if (rb == null) return null;
|
|
||||||
|
|
||||||
var rbObjectId = (rb.object != null) ? rb.object.uid : -1;
|
|
||||||
|
|
||||||
if (rbObjectId == -1) {
|
|
||||||
#if lnx_bullet
|
|
||||||
if (leenkx.trait.physics.bullet.PhysicsWorld.active == null) return null;
|
|
||||||
return leenkx.trait.physics.bullet.PhysicsWorld.active.getContacts(rb);
|
|
||||||
#else
|
|
||||||
if (leenkx.trait.physics.oimo.PhysicsWorld.active == null) return null;
|
|
||||||
return leenkx.trait.physics.oimo.PhysicsWorld.active.getContacts(rb);
|
|
||||||
#end
|
|
||||||
}
|
|
||||||
|
|
||||||
if (lastQueryFrame == physicsFrame) {
|
|
||||||
var cached = contactsCache.get(rbObjectId);
|
|
||||||
if (cached != null) return cached;
|
|
||||||
}
|
|
||||||
|
|
||||||
lastQueryFrame = physicsFrame;
|
|
||||||
|
|
||||||
var cached = contactsCache.get(rbObjectId);
|
|
||||||
if (cached != null) return cached;
|
|
||||||
|
|
||||||
#if lnx_bullet
|
|
||||||
if (leenkx.trait.physics.bullet.PhysicsWorld.active == null) return null;
|
|
||||||
var contacts = leenkx.trait.physics.bullet.PhysicsWorld.active.getContacts(rb);
|
|
||||||
#else
|
|
||||||
if (leenkx.trait.physics.oimo.PhysicsWorld.active == null) return null;
|
|
||||||
var contacts = leenkx.trait.physics.oimo.PhysicsWorld.active.getContacts(rb);
|
|
||||||
#end
|
|
||||||
|
|
||||||
if (contacts != null) {
|
|
||||||
contactsCache.set(rbObjectId, contacts);
|
|
||||||
}
|
|
||||||
|
|
||||||
return contacts;
|
|
||||||
#end
|
|
||||||
}
|
|
||||||
|
|
||||||
public static inline function hasContactWith(contacts: Array<Dynamic>, target: Dynamic): Bool {
|
|
||||||
#if (!lnx_physics)
|
|
||||||
return false;
|
|
||||||
#else
|
|
||||||
return contacts != null && target != null && contacts.indexOf(target) >= 0;
|
|
||||||
#end
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function clearCache() {
|
|
||||||
#if lnx_physics
|
|
||||||
rbCache.clear();
|
|
||||||
contactsCache.clear();
|
|
||||||
#end
|
|
||||||
}
|
|
||||||
|
|
||||||
public static function clearContactsCache() {
|
|
||||||
#if lnx_physics
|
|
||||||
physicsFrame++;
|
|
||||||
contactsCache.clear();
|
|
||||||
#end
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -8,9 +8,11 @@ class PhysicsWorld extends iron.Trait { public function new() { super(); } }
|
|||||||
#else
|
#else
|
||||||
|
|
||||||
#if lnx_bullet
|
#if lnx_bullet
|
||||||
|
|
||||||
typedef PhysicsWorld = leenkx.trait.physics.bullet.PhysicsWorld;
|
typedef PhysicsWorld = leenkx.trait.physics.bullet.PhysicsWorld;
|
||||||
typedef Hit = leenkx.trait.physics.bullet.PhysicsWorld.Hit;
|
typedef Hit = leenkx.trait.physics.bullet.PhysicsWorld.Hit;
|
||||||
#else
|
#else
|
||||||
|
|
||||||
typedef PhysicsWorld = leenkx.trait.physics.oimo.PhysicsWorld;
|
typedef PhysicsWorld = leenkx.trait.physics.oimo.PhysicsWorld;
|
||||||
typedef Hit = leenkx.trait.physics.oimo.PhysicsWorld.Hit;
|
typedef Hit = leenkx.trait.physics.oimo.PhysicsWorld.Hit;
|
||||||
#end
|
#end
|
||||||
|
|||||||
@ -7,7 +7,6 @@ import iron.system.Time;
|
|||||||
import iron.math.Vec4;
|
import iron.math.Vec4;
|
||||||
import iron.math.Quat;
|
import iron.math.Quat;
|
||||||
import iron.math.RayCaster;
|
import iron.math.RayCaster;
|
||||||
import leenkx.trait.physics.PhysicsCache;
|
|
||||||
|
|
||||||
class Hit {
|
class Hit {
|
||||||
|
|
||||||
@ -146,7 +145,6 @@ class PhysicsWorld extends Trait {
|
|||||||
|
|
||||||
iron.Scene.active.notifyOnRemove(function() {
|
iron.Scene.active.notifyOnRemove(function() {
|
||||||
sceneRemoved = true;
|
sceneRemoved = true;
|
||||||
PhysicsCache.clearCache();
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -305,8 +303,6 @@ class PhysicsWorld extends Trait {
|
|||||||
var t = Time.fixedStep * timeScale * Time.scale;
|
var t = Time.fixedStep * timeScale * Time.scale;
|
||||||
if (t == 0.0) return; // Simulation paused
|
if (t == 0.0) return; // Simulation paused
|
||||||
|
|
||||||
PhysicsCache.clearContactsCache();
|
|
||||||
|
|
||||||
#if lnx_debug
|
#if lnx_debug
|
||||||
var startTime = kha.Scheduler.realTime();
|
var startTime = kha.Scheduler.realTime();
|
||||||
#end
|
#end
|
||||||
|
|||||||
@ -1,25 +0,0 @@
|
|||||||
from lnx.logicnode.lnx_nodes import *
|
|
||||||
|
|
||||||
class AnyContactNode(LnxLogicTreeNode):
|
|
||||||
"""Activates the output when the rigid body of the connected object makes contact with
|
|
||||||
any other rigid body.
|
|
||||||
"""
|
|
||||||
bl_idname = 'LNAnyContactNode'
|
|
||||||
bl_label = 'Any Contact'
|
|
||||||
lnx_section = 'contact'
|
|
||||||
lnx_version = 1
|
|
||||||
|
|
||||||
property0: HaxeEnumProperty(
|
|
||||||
'property0',
|
|
||||||
items = [('begin', 'Begin', 'Contact with any object begins'),
|
|
||||||
('overlap', 'Overlap', 'Contact with any object is happening'),
|
|
||||||
('end', 'End', 'Contact with any object ends')],
|
|
||||||
name='', default='begin')
|
|
||||||
|
|
||||||
def lnx_init(self, context):
|
|
||||||
self.add_input('LnxNodeSocketObject', 'RB')
|
|
||||||
|
|
||||||
self.add_output('LnxNodeSocketAction', 'Out')
|
|
||||||
|
|
||||||
def draw_buttons(self, context, layout):
|
|
||||||
layout.prop(self, 'property0')
|
|
||||||
@ -1,5 +1,16 @@
|
|||||||
from lnx.logicnode.lnx_nodes import *
|
from lnx.logicnode.lnx_nodes import *
|
||||||
|
|
||||||
|
def toggle_second_input(self, context):
|
||||||
|
"""Show/hide the second input socket based on the 'On Any Object' checkbox"""
|
||||||
|
if self.property0: # "On Any Object" is enabled
|
||||||
|
# Hide the second input socket
|
||||||
|
if len(self.inputs) > 1:
|
||||||
|
self.inputs.remove(self.inputs.values()[-1])
|
||||||
|
else: # "On Any Object" is disabled
|
||||||
|
# Show the second input socket if it doesn't exist
|
||||||
|
if len(self.inputs) == 1:
|
||||||
|
self.add_input('LnxNodeSocketObject', 'RB 2')
|
||||||
|
|
||||||
class HasContactNode(LnxLogicTreeNode):
|
class HasContactNode(LnxLogicTreeNode):
|
||||||
"""Returns whether the given rigid body has contact with another given rigid body."""
|
"""Returns whether the given rigid body has contact with another given rigid body."""
|
||||||
bl_idname = 'LNHasContactNode'
|
bl_idname = 'LNHasContactNode'
|
||||||
@ -7,8 +18,18 @@ class HasContactNode(LnxLogicTreeNode):
|
|||||||
lnx_section = 'contact'
|
lnx_section = 'contact'
|
||||||
lnx_version = 1
|
lnx_version = 1
|
||||||
|
|
||||||
|
property0: HaxeBoolProperty(
|
||||||
|
'property0',
|
||||||
|
name='On Any Object',
|
||||||
|
description='If enabled, returns true if the rigid body has contact with any object',
|
||||||
|
default=False,
|
||||||
|
update=toggle_second_input)
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
self.add_input('LnxNodeSocketObject', 'RB 1')
|
self.add_input('LnxNodeSocketObject', 'RB 1')
|
||||||
self.add_input('LnxNodeSocketObject', 'RB 2')
|
self.add_input('LnxNodeSocketObject', 'RB 2')
|
||||||
|
|
||||||
self.add_output('LnxBoolSocket', 'Has Contact')
|
self.add_output('LnxBoolSocket', 'Has Contact')
|
||||||
|
|
||||||
|
def draw_buttons(self, context, layout):
|
||||||
|
layout.prop(self, 'property0') # "On Any Object" checkbox
|
||||||
|
|||||||
@ -1,5 +1,16 @@
|
|||||||
from lnx.logicnode.lnx_nodes import *
|
from lnx.logicnode.lnx_nodes import *
|
||||||
|
|
||||||
|
def toggle_second_input(self, context):
|
||||||
|
"""Show/hide the second input socket based on the 'On Any Object' checkbox"""
|
||||||
|
if self.property1: # "On Any Object" is enabled
|
||||||
|
# Hide the second input socket
|
||||||
|
if len(self.inputs) > 1:
|
||||||
|
self.inputs.remove(self.inputs.values()[-1])
|
||||||
|
else: # "On Any Object" is disabled
|
||||||
|
# Show the second input socket if it doesn't exist
|
||||||
|
if len(self.inputs) == 1:
|
||||||
|
self.add_input('LnxNodeSocketObject', 'RB 2')
|
||||||
|
|
||||||
class OnContactNode(LnxLogicTreeNode):
|
class OnContactNode(LnxLogicTreeNode):
|
||||||
"""Activates the output when the rigid body make contact with
|
"""Activates the output when the rigid body make contact with
|
||||||
another rigid body.
|
another rigid body.
|
||||||
@ -23,6 +34,13 @@ class OnContactNode(LnxLogicTreeNode):
|
|||||||
('end', 'End', 'The contact between the rigid bodies ends')],
|
('end', 'End', 'The contact between the rigid bodies ends')],
|
||||||
name='', default='begin')
|
name='', default='begin')
|
||||||
|
|
||||||
|
property1: HaxeBoolProperty(
|
||||||
|
'property1',
|
||||||
|
name='On Any Object',
|
||||||
|
description='If enabled, triggers on contact with any object instead of a specific object',
|
||||||
|
default=False,
|
||||||
|
update=toggle_second_input)
|
||||||
|
|
||||||
def lnx_init(self, context):
|
def lnx_init(self, context):
|
||||||
self.add_input('LnxNodeSocketObject', 'RB 1')
|
self.add_input('LnxNodeSocketObject', 'RB 1')
|
||||||
self.add_input('LnxNodeSocketObject', 'RB 2')
|
self.add_input('LnxNodeSocketObject', 'RB 2')
|
||||||
@ -31,3 +49,4 @@ class OnContactNode(LnxLogicTreeNode):
|
|||||||
|
|
||||||
def draw_buttons(self, context, layout):
|
def draw_buttons(self, context, layout):
|
||||||
layout.prop(self, 'property0')
|
layout.prop(self, 'property0')
|
||||||
|
layout.prop(self, 'property1') # "On Any Object" checkbox
|
||||||
|
|||||||
Reference in New Issue
Block a user