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			3 Commits
		
	
	
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 4c5ca86030 | |||
| d726686125 | |||
| 4492995a59 | 
@ -24,9 +24,6 @@ class ObjectAnimation extends Animation {
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	public var transformMap: Map<String, FastFloat>;
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	var defaultSampler: ActionSampler = null;
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	static inline var DEFAULT_SAMPLER_ID = "__object_default_action__";
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	public static var trackNames: Array<String> = [	"xloc", "yloc", "zloc",
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											   		"xrot", "yrot", "zrot",
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											   		"qwrot", "qxrot", "qyrot", "qzrot",
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@ -42,6 +39,7 @@ class ObjectAnimation extends Animation {
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		isSkinned = false;
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		super();
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	}
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	function getAction(action: String): TObj {
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		for (a in oactions) if (a != null && a.objects[0].name == action) return a.objects[0];
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		return null;
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@ -49,29 +47,10 @@ class ObjectAnimation extends Animation {
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	override public function play(action = "", onComplete: Void->Void = null, blendTime = 0.0, speed = 1.0, loop = true) {
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		super.play(action, onComplete, blendTime, speed, loop);
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		if (this.action == "" && oactions != null && oactions[0] != null){
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			this.action = oactions[0].objects[0].name;
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		}
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		if (this.action == "" && oactions[0] != null) this.action = oactions[0].objects[0].name;
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		oaction = getAction(this.action);
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		if (oaction != null) {
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			isSampled = oaction.sampled != null && oaction.sampled;
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			if (defaultSampler != null) {
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				deRegisterAction(DEFAULT_SAMPLER_ID);
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			}
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			var callbacks = onComplete != null ? [onComplete] : null;
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			defaultSampler = new ActionSampler(this.action, speed, loop, false, callbacks);
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			registerAction(DEFAULT_SAMPLER_ID, defaultSampler);
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			if (paused) defaultSampler.paused = true;
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			updateAnimation = function(map: Map<String, FastFloat>) {
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				sampleAction(defaultSampler, map);
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			};
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		}
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		else {
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			if (defaultSampler != null) {
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				deRegisterAction(DEFAULT_SAMPLER_ID);
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				defaultSampler = null;
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			}
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			updateAnimation = null;
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		}
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	}
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@ -82,13 +61,12 @@ class ObjectAnimation extends Animation {
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		Animation.beginProfile();
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		#end
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		if (transformMap == null) transformMap = new Map();
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		if(transformMap == null) transformMap = new Map();
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		transformMap = initTransformMap();
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		super.update(delta);
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		if (defaultSampler != null) defaultSampler.paused = paused;
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		if (paused) return;
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		if (updateAnimation == null) return;
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		if(updateAnimation == null) return;
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		if (!isSkinned) updateObjectAnimation();
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		#if lnx_debug
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@ -71,12 +71,11 @@ class ParticleSystem {
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		Data.getParticle(sceneName, pref.particle, function(b: ParticleData) {
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			data = b;
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			r = data.raw;
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			var dyn: Null<Bool> = r.dynamic_emitter;
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			var dynValue: Bool = true;
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			if (dyn != null) {
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				dynValue = dyn;
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			if (r.dynamic_emitter != null){
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				dynamicEmitter = r.dynamic_emitter; 
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			} else {
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				dynamicEmitter = true;
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			}
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			dynamicEmitter = dynValue;
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			if (Scene.active.raw.gravity != null) {
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				gx = Scene.active.raw.gravity[0] * r.weight_gravity;
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				gy = Scene.active.raw.gravity[1] * r.weight_gravity;
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@ -1,48 +0,0 @@
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package leenkx.logicnode;
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import iron.object.Object;
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#if lnx_physics
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import leenkx.trait.physics.PhysicsCache;
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import leenkx.trait.physics.RigidBody;
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#end
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class AnyContactNode extends LogicNode {
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	public var property0: String; 
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	var lastContact = false;
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	public function new(tree: LogicTree) {
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		super(tree);
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		tree.notifyOnUpdate(update);
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	}
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	function update() {
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		var object1: Object = inputs[0].get();
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		if (object1 == null) object1 = tree.object;
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		if (object1 == null) return;
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		var contact = false;
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		#if lnx_physics
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		var rb1 = PhysicsCache.getCachedRigidBody(object1);
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		if (rb1 != null) {
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			var rbs = PhysicsCache.getCachedContacts(rb1);
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			contact = (rbs != null && rbs.length > 0);
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		}
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		#end
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		var shouldTrigger = false;
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		switch (property0) {
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		case "begin":
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			shouldTrigger = contact && !lastContact;
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		case "overlap":
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			shouldTrigger = contact;
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		case "end":
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			shouldTrigger = !contact && lastContact;
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		}
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		lastContact = contact;
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		if (shouldTrigger) runOutput(0);
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	}
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}
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@ -1,32 +1,74 @@
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package leenkx.logicnode;
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import iron.object.Object;
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#if lnx_physics
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import leenkx.trait.physics.PhysicsCache;
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import iron.object.Object;
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import leenkx.trait.physics.RigidBody;
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#end
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class HasContactNode extends LogicNode {
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	public var property0: Bool; // "any object" checkbox
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	// Performance optimization: Cache RigidBody lookups
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	var cachedRb1: RigidBody = null;
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	var cachedRb2: RigidBody = null;
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	var lastObject1: Object = null;
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	var lastObject2: Object = null;
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	var lastContactCount: Int = 0;
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	var lastFrame: Int = -1;
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	public function new(tree: LogicTree) {
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		super(tree);
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	}
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	override function get(from: Int): Dynamic {
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		var object1: Object = inputs[0].get();
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		var object2: Object = inputs[1].get();
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		if (object1 == null) return false;
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		if (object1 == null || object2 == null) return false;
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		#if lnx_physics
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		var rb1 = PhysicsCache.getCachedRigidBody(object1);
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		var rb2 = PhysicsCache.getCachedRigidBody(object2);
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		if (rb1 != null && rb2 != null) {
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			var rbs = PhysicsCache.getCachedContacts(rb1);
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			return PhysicsCache.hasContactWith(rbs, rb2);
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#if lnx_physics
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		// Enhanced caching: Check both object reference AND RigidBody availability
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		var shouldUpdateCache1 = false;
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		if (object1 != lastObject1) {
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			// Object reference changed - always update cache
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			shouldUpdateCache1 = true;
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		} else if (cachedRb1 == null) {
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			// Same object but no cached RigidBody - check if one was added
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			var currentRb1 = object1.getTrait(RigidBody);
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			if (currentRb1 != null) {
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				shouldUpdateCache1 = true;
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			}
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		}
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		#end
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		if (shouldUpdateCache1) {
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			cachedRb1 = object1.getTrait(RigidBody);
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			lastObject1 = object1;
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		}
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		if (cachedRb1 == null) return false;
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		var physics = leenkx.trait.physics.PhysicsWorld.active;
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		var rbs = physics.getContacts(cachedRb1);
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		// Early exit if no contacts
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		if (rbs == null || rbs.length == 0) return false;
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		// If "any object" mode, any contact is valid - return immediately
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		if (property0) return true;
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		// Specific object mode - check if second input exists
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		if (inputs.length <= 1) return false;
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		var object2: Object = inputs[1].get();
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		if (object2 == null) return false;
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		// Cache second RigidBody lookup
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		if (object2 != lastObject2) {
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			cachedRb2 = object2.getTrait(RigidBody);
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			lastObject2 = object2;
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		}
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		if (cachedRb2 == null) return false;
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		// Use indexOf for better performance than manual loop
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		// This is more efficient for small arrays and uses native array methods
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		return rbs.indexOf(cachedRb2) >= 0;
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#end
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		return false;
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	}
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}
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@ -1,54 +1,103 @@
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package leenkx.logicnode;
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import iron.object.Object;
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#if lnx_physics
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import leenkx.trait.physics.PhysicsCache;
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import leenkx.trait.physics.RigidBody;
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#end
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class OnContactNode extends LogicNode {
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	public var property0: String;
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	var lastContact = false;
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	public var property0: String; // Contact type: "begin", "overlap", "end"
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	public var property1: Bool; // "On Any Object" checkbox
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	// Cache for performance optimization
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	var cachedRb1: RigidBody = null;
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	var cachedRb2: RigidBody = null;
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	var lastObject1: Object = null;
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	var lastObject2: Object = null;
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	var lastObject1TraitCount: Int = 0;
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	var lastObject2TraitCount: Int = 0;
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	var lastContact = false; // Track previous contact state
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	public function new(tree: LogicTree) {
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		super(tree);
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		// Subscribe to update events for event-based triggering
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		tree.notifyOnUpdate(update);
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	}
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	function update() {
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		var object1: Object = inputs[0].get();
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		var object2: Object = inputs[1].get();
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		if (object1 == null) return;
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		if (object1 == null) object1 = tree.object;
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		if (object2 == null) object2 = tree.object;
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		var contact = false;
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		#if lnx_physics
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			var rb1 = PhysicsCache.getCachedRigidBody(object1);
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			var rb2 = PhysicsCache.getCachedRigidBody(object2);
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			if (rb1 != null && rb2 != null) {
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				var rbs = PhysicsCache.getCachedContacts(rb1);
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				contact = PhysicsCache.hasContactWith(rbs, rb2);
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			}
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		#end
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		var b = false;
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		switch (property0) {
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		case "begin":
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			b = contact && !lastContact;
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		case "overlap":
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			b = contact;
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		case "end":
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			b = !contact && lastContact;
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#if lnx_physics
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		// Smart caching: update cache if object changes OR if trait count changes
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		var shouldUpdateCache1 = (object1 != lastObject1) || 
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		                        (lastObject1 != null && lastObject1.traits.length != lastObject1TraitCount);
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		if (shouldUpdateCache1) {
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			cachedRb1 = object1.getTrait(RigidBody);
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			lastObject1 = object1;
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			lastObject1TraitCount = object1.traits.length;
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		}
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		if (cachedRb1 == null) return;
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		var rbs = leenkx.trait.physics.PhysicsWorld.active.getContacts(cachedRb1);
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		if (rbs == null || rbs.length == 0) {
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			// No contacts - handle "end" event
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			if (lastContact && property0 == "end") {
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				runOutput(0);
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			}
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			lastContact = false;
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			return;
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		}
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		||||
		
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		// Check for contact
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		var contact = false;
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		// If "On Any Object" mode, any contact is valid
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		if (property1) {
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			contact = true;
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		||||
		} else {
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			// Specific object mode - check if second input exists
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			if (inputs.length <= 1) return;
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		||||
			
 | 
			
		||||
			var object2: Object = inputs[1].get();
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		||||
			if (object2 == null) return;
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		||||
			
 | 
			
		||||
			// Smart caching for second object
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		||||
			var shouldUpdateCache2 = (object2 != lastObject2) || 
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		||||
			                        (lastObject2 != null && lastObject2.traits.length != lastObject2TraitCount);
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		||||
			
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		||||
			if (shouldUpdateCache2) {
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		||||
				cachedRb2 = object2.getTrait(RigidBody);
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		||||
				lastObject2 = object2;
 | 
			
		||||
				lastObject2TraitCount = object2.traits.length;
 | 
			
		||||
			}
 | 
			
		||||
			if (cachedRb2 == null) return;
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		||||
			
 | 
			
		||||
			// Check if target object is in contact list
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		||||
			contact = rbs.indexOf(cachedRb2) >= 0;
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		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		// Handle different contact event types
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		||||
		var shouldTrigger = false;
 | 
			
		||||
		switch (property0) {
 | 
			
		||||
			case "begin":
 | 
			
		||||
				shouldTrigger = contact && !lastContact;
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		||||
			case "overlap":
 | 
			
		||||
				shouldTrigger = contact;
 | 
			
		||||
			case "end":
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		||||
				shouldTrigger = !contact && lastContact;
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		||||
		}
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		||||
		
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		||||
		lastContact = contact;
 | 
			
		||||
		
 | 
			
		||||
		if (shouldTrigger) {
 | 
			
		||||
			runOutput(0);
 | 
			
		||||
		}
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		||||
#end
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
		if (b) runOutput(0);
 | 
			
		||||
	// Keep the get method for backward compatibility, but it's not the primary interface
 | 
			
		||||
	override function get(from: Int): Dynamic {
 | 
			
		||||
		return lastContact;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,98 +0,0 @@
 | 
			
		||||
package leenkx.trait.physics;
 | 
			
		||||
 | 
			
		||||
import iron.object.Object;
 | 
			
		||||
 | 
			
		||||
class PhysicsCache {
 | 
			
		||||
	#if lnx_physics
 | 
			
		||||
	static var rbCache: Map<Int, Dynamic> = new Map();
 | 
			
		||||
	static var contactsCache: Map<Int, Array<Dynamic>> = new Map();
 | 
			
		||||
	static var physicsFrame: Int = 0;
 | 
			
		||||
	static var lastQueryFrame: Int = -1;
 | 
			
		||||
	#end
 | 
			
		||||
	
 | 
			
		||||
	public static function getCachedRigidBody(object: Object): Dynamic {
 | 
			
		||||
		#if (!lnx_physics)
 | 
			
		||||
		return null;
 | 
			
		||||
		#else
 | 
			
		||||
		if (object == null) return null;
 | 
			
		||||
		
 | 
			
		||||
		var cached = rbCache.get(object.uid);
 | 
			
		||||
		if (cached != null) return cached;
 | 
			
		||||
		
 | 
			
		||||
		#if lnx_bullet
 | 
			
		||||
		var rb = object.getTrait(leenkx.trait.physics.bullet.RigidBody);
 | 
			
		||||
		#else
 | 
			
		||||
		var rb = object.getTrait(leenkx.trait.physics.oimo.RigidBody);
 | 
			
		||||
		#end
 | 
			
		||||
		
 | 
			
		||||
		if (rb != null) rbCache.set(object.uid, rb);
 | 
			
		||||
		return rb;
 | 
			
		||||
		#end
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public static function getCachedContacts(rb: Dynamic): Array<Dynamic> {
 | 
			
		||||
		#if (!lnx_physics)
 | 
			
		||||
		return null;
 | 
			
		||||
		#else
 | 
			
		||||
		if (rb == null) return null;
 | 
			
		||||
		
 | 
			
		||||
		var rbObjectId = (rb.object != null) ? rb.object.uid : -1;
 | 
			
		||||
		
 | 
			
		||||
		if (rbObjectId == -1) {
 | 
			
		||||
			#if lnx_bullet
 | 
			
		||||
			if (leenkx.trait.physics.bullet.PhysicsWorld.active == null) return null;
 | 
			
		||||
			return leenkx.trait.physics.bullet.PhysicsWorld.active.getContacts(rb);
 | 
			
		||||
			#else
 | 
			
		||||
			if (leenkx.trait.physics.oimo.PhysicsWorld.active == null) return null;
 | 
			
		||||
			return leenkx.trait.physics.oimo.PhysicsWorld.active.getContacts(rb);
 | 
			
		||||
			#end
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		if (lastQueryFrame == physicsFrame) {
 | 
			
		||||
			var cached = contactsCache.get(rbObjectId);
 | 
			
		||||
			if (cached != null) return cached;
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		lastQueryFrame = physicsFrame;
 | 
			
		||||
		
 | 
			
		||||
		var cached = contactsCache.get(rbObjectId);
 | 
			
		||||
		if (cached != null) return cached;
 | 
			
		||||
		
 | 
			
		||||
		#if lnx_bullet
 | 
			
		||||
		if (leenkx.trait.physics.bullet.PhysicsWorld.active == null) return null;
 | 
			
		||||
		var contacts = leenkx.trait.physics.bullet.PhysicsWorld.active.getContacts(rb);
 | 
			
		||||
		#else
 | 
			
		||||
		if (leenkx.trait.physics.oimo.PhysicsWorld.active == null) return null;
 | 
			
		||||
		var contacts = leenkx.trait.physics.oimo.PhysicsWorld.active.getContacts(rb);
 | 
			
		||||
		#end
 | 
			
		||||
		
 | 
			
		||||
		if (contacts != null) {
 | 
			
		||||
			contactsCache.set(rbObjectId, contacts);
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		return contacts;
 | 
			
		||||
		#end
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public static inline function hasContactWith(contacts: Array<Dynamic>, target: Dynamic): Bool {
 | 
			
		||||
		#if (!lnx_physics)
 | 
			
		||||
		return false;
 | 
			
		||||
		#else
 | 
			
		||||
		return contacts != null && target != null && contacts.indexOf(target) >= 0;
 | 
			
		||||
		#end
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public static function clearCache() {
 | 
			
		||||
		#if lnx_physics
 | 
			
		||||
		rbCache.clear();
 | 
			
		||||
		contactsCache.clear();
 | 
			
		||||
		#end
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public static function clearContactsCache() {
 | 
			
		||||
		#if lnx_physics
 | 
			
		||||
		physicsFrame++;
 | 
			
		||||
		contactsCache.clear();
 | 
			
		||||
		#end
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -8,9 +8,11 @@ class PhysicsWorld extends iron.Trait { public function new() { super(); } }
 | 
			
		||||
#else
 | 
			
		||||
 | 
			
		||||
	#if lnx_bullet
 | 
			
		||||
 | 
			
		||||
	typedef PhysicsWorld = leenkx.trait.physics.bullet.PhysicsWorld;
 | 
			
		||||
	typedef Hit = leenkx.trait.physics.bullet.PhysicsWorld.Hit;
 | 
			
		||||
	#else
 | 
			
		||||
 | 
			
		||||
	typedef PhysicsWorld = leenkx.trait.physics.oimo.PhysicsWorld;
 | 
			
		||||
	typedef Hit = leenkx.trait.physics.oimo.PhysicsWorld.Hit;
 | 
			
		||||
	#end
 | 
			
		||||
 | 
			
		||||
@ -7,7 +7,6 @@ import iron.system.Time;
 | 
			
		||||
import iron.math.Vec4;
 | 
			
		||||
import iron.math.Quat;
 | 
			
		||||
import iron.math.RayCaster;
 | 
			
		||||
import leenkx.trait.physics.PhysicsCache;
 | 
			
		||||
 | 
			
		||||
class Hit {
 | 
			
		||||
 | 
			
		||||
@ -146,7 +145,6 @@ class PhysicsWorld extends Trait {
 | 
			
		||||
 | 
			
		||||
		iron.Scene.active.notifyOnRemove(function() {
 | 
			
		||||
			sceneRemoved = true;
 | 
			
		||||
			PhysicsCache.clearCache();
 | 
			
		||||
		});
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@ -305,8 +303,6 @@ class PhysicsWorld extends Trait {
 | 
			
		||||
		var t = Time.fixedStep * timeScale * Time.scale;
 | 
			
		||||
		if (t == 0.0) return; // Simulation paused
 | 
			
		||||
 | 
			
		||||
		PhysicsCache.clearContactsCache();
 | 
			
		||||
 | 
			
		||||
		#if lnx_debug
 | 
			
		||||
		var startTime = kha.Scheduler.realTime();
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
@ -1,25 +0,0 @@
 | 
			
		||||
from lnx.logicnode.lnx_nodes import *
 | 
			
		||||
 | 
			
		||||
class AnyContactNode(LnxLogicTreeNode):
 | 
			
		||||
    """Activates the output when the rigid body of the connected object makes contact with
 | 
			
		||||
    any other rigid body.
 | 
			
		||||
    """
 | 
			
		||||
    bl_idname = 'LNAnyContactNode'
 | 
			
		||||
    bl_label = 'Any Contact'
 | 
			
		||||
    lnx_section = 'contact'
 | 
			
		||||
    lnx_version = 1
 | 
			
		||||
 | 
			
		||||
    property0: HaxeEnumProperty(
 | 
			
		||||
        'property0',
 | 
			
		||||
        items = [('begin', 'Begin', 'Contact with any object begins'),
 | 
			
		||||
                 ('overlap', 'Overlap', 'Contact with any object is happening'),
 | 
			
		||||
                 ('end', 'End', 'Contact with any object ends')],
 | 
			
		||||
        name='', default='begin')
 | 
			
		||||
 | 
			
		||||
    def lnx_init(self, context):
 | 
			
		||||
        self.add_input('LnxNodeSocketObject', 'RB')
 | 
			
		||||
 | 
			
		||||
        self.add_output('LnxNodeSocketAction', 'Out')
 | 
			
		||||
 | 
			
		||||
    def draw_buttons(self, context, layout):
 | 
			
		||||
        layout.prop(self, 'property0')
 | 
			
		||||
@ -1,5 +1,16 @@
 | 
			
		||||
from lnx.logicnode.lnx_nodes import *
 | 
			
		||||
 | 
			
		||||
def toggle_second_input(self, context):
 | 
			
		||||
    """Show/hide the second input socket based on the 'On Any Object' checkbox"""
 | 
			
		||||
    if self.property0:  # "On Any Object" is enabled
 | 
			
		||||
        # Hide the second input socket
 | 
			
		||||
        if len(self.inputs) > 1:
 | 
			
		||||
            self.inputs.remove(self.inputs.values()[-1])
 | 
			
		||||
    else:  # "On Any Object" is disabled
 | 
			
		||||
        # Show the second input socket if it doesn't exist
 | 
			
		||||
        if len(self.inputs) == 1:
 | 
			
		||||
            self.add_input('LnxNodeSocketObject', 'RB 2')
 | 
			
		||||
 | 
			
		||||
class HasContactNode(LnxLogicTreeNode):
 | 
			
		||||
    """Returns whether the given rigid body has contact with another given rigid body."""
 | 
			
		||||
    bl_idname = 'LNHasContactNode'
 | 
			
		||||
@ -7,8 +18,18 @@ class HasContactNode(LnxLogicTreeNode):
 | 
			
		||||
    lnx_section = 'contact'
 | 
			
		||||
    lnx_version = 1
 | 
			
		||||
 | 
			
		||||
    property0: HaxeBoolProperty(
 | 
			
		||||
        'property0',
 | 
			
		||||
        name='On Any Object',
 | 
			
		||||
        description='If enabled, returns true if the rigid body has contact with any object',
 | 
			
		||||
        default=False,
 | 
			
		||||
        update=toggle_second_input)
 | 
			
		||||
 | 
			
		||||
    def lnx_init(self, context):
 | 
			
		||||
        self.add_input('LnxNodeSocketObject', 'RB 1')
 | 
			
		||||
        self.add_input('LnxNodeSocketObject', 'RB 2')
 | 
			
		||||
 | 
			
		||||
        self.add_output('LnxBoolSocket', 'Has Contact')
 | 
			
		||||
 | 
			
		||||
    def draw_buttons(self, context, layout):
 | 
			
		||||
        layout.prop(self, 'property0')  # "On Any Object" checkbox
 | 
			
		||||
 | 
			
		||||
@ -1,5 +1,16 @@
 | 
			
		||||
from lnx.logicnode.lnx_nodes import *
 | 
			
		||||
 | 
			
		||||
def toggle_second_input(self, context):
 | 
			
		||||
    """Show/hide the second input socket based on the 'On Any Object' checkbox"""
 | 
			
		||||
    if self.property1:  # "On Any Object" is enabled
 | 
			
		||||
        # Hide the second input socket
 | 
			
		||||
        if len(self.inputs) > 1:
 | 
			
		||||
            self.inputs.remove(self.inputs.values()[-1])
 | 
			
		||||
    else:  # "On Any Object" is disabled
 | 
			
		||||
        # Show the second input socket if it doesn't exist
 | 
			
		||||
        if len(self.inputs) == 1:
 | 
			
		||||
            self.add_input('LnxNodeSocketObject', 'RB 2')
 | 
			
		||||
 | 
			
		||||
class OnContactNode(LnxLogicTreeNode):
 | 
			
		||||
    """Activates the output when the rigid body make contact with
 | 
			
		||||
    another rigid body.
 | 
			
		||||
@ -23,6 +34,13 @@ class OnContactNode(LnxLogicTreeNode):
 | 
			
		||||
                 ('end', 'End', 'The contact between the rigid bodies ends')],
 | 
			
		||||
        name='', default='begin')
 | 
			
		||||
 | 
			
		||||
    property1: HaxeBoolProperty(
 | 
			
		||||
        'property1',
 | 
			
		||||
        name='On Any Object',
 | 
			
		||||
        description='If enabled, triggers on contact with any object instead of a specific object',
 | 
			
		||||
        default=False,
 | 
			
		||||
        update=toggle_second_input)
 | 
			
		||||
 | 
			
		||||
    def lnx_init(self, context):
 | 
			
		||||
        self.add_input('LnxNodeSocketObject', 'RB 1')
 | 
			
		||||
        self.add_input('LnxNodeSocketObject', 'RB 2')
 | 
			
		||||
@ -31,3 +49,4 @@ class OnContactNode(LnxLogicTreeNode):
 | 
			
		||||
 | 
			
		||||
    def draw_buttons(self, context, layout):
 | 
			
		||||
        layout.prop(self, 'property0')
 | 
			
		||||
        layout.prop(self, 'property1')  # "On Any Object" checkbox
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user