50 lines
1.8 KiB
C
50 lines
1.8 KiB
C
#include <kinc/graphics4/vertexbuffer.h>
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#include <kinc/graphics4/vertexstructure.h>
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#include <hl.h>
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vbyte *hl_kinc_create_vertexstructure(bool instanced) {
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kinc_g4_vertex_structure_t *struc = (kinc_g4_vertex_structure_t *)malloc(sizeof(kinc_g4_vertex_structure_t));
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kinc_g4_vertex_structure_init(struc);
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struc->instanced = instanced;
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return (vbyte *)struc;
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}
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void hl_kinc_vertexstructure_add(vbyte *structure, vbyte *name, int data) {
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kinc_g4_vertex_structure_t *struc = (kinc_g4_vertex_structure_t *)structure;
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kinc_g4_vertex_structure_add(struc, (char *)name, (kinc_g4_vertex_data_t)data);
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}
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vbyte *hl_kinc_create_vertexbuffer(int vertexCount, vbyte *structure, int usage, int stepRate) {
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kinc_g4_vertex_structure_t *struc = (kinc_g4_vertex_structure_t *)structure;
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kinc_g4_vertex_buffer_t *buffer = (kinc_g4_vertex_buffer_t *)malloc(sizeof(kinc_g4_vertex_buffer_t));
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kinc_g4_vertex_buffer_init(buffer, vertexCount, struc, (kinc_g4_usage_t)usage, stepRate);
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return (vbyte *)buffer;
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}
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void hl_kinc_delete_vertexbuffer(vbyte *buffer) {
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kinc_g4_vertex_buffer_t *buf = (kinc_g4_vertex_buffer_t *)buffer;
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kinc_g4_vertex_buffer_destroy(buf);
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free(buf);
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}
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vbyte *hl_kinc_vertexbuffer_lock(vbyte *buffer) {
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kinc_g4_vertex_buffer_t *buf = (kinc_g4_vertex_buffer_t *)buffer;
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return (vbyte *)kinc_g4_vertex_buffer_lock_all(buf);
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}
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void hl_kinc_vertexbuffer_unlock(vbyte *buffer, int count) {
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kinc_g4_vertex_buffer_t *buf = (kinc_g4_vertex_buffer_t *)buffer;
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kinc_g4_vertex_buffer_unlock_all(buf);
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}
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int hl_kinc_vertexbuffer_count(vbyte *buffer) {
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kinc_g4_vertex_buffer_t *buf = (kinc_g4_vertex_buffer_t *)buffer;
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return kinc_g4_vertex_buffer_count(buf);
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}
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int hl_kinc_vertexbuffer_stride(vbyte *buffer) {
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kinc_g4_vertex_buffer_t *buf = (kinc_g4_vertex_buffer_t *)buffer;
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return kinc_g4_vertex_buffer_stride(buf);
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}
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