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			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
## Kinc
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Kinc (short for [Kore](https://github.com/Kode/Kore) in C) is a low level toolkit
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for cross-platform game engine development and similar endeavors. It is comparable
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to SDL but bigger in scope as it also takes care of cross-platform GPU programming
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with multiple portable APIs to choose from and its own shader language
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[Kongruent](https://github.com/Kode/Kongruent).
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Kinc projects are built using kmake, a meta-build-tool that resides in
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a git-submodule of Kinc. In your project's directory call `path/to/Kinc/make`,
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this will create a project file for your IDE in a subdirectory called build.
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kmake by default creates a project for the system you are currently using,
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but you can also put one of windows, linux, android, windowsapp, osx, ios
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and freebsd in the arguments list to create something else.
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Depending on the capabilities of the target system you can also choose
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your graphics api (-g direct3d9/direct3d11/direct3d12/opengl/vulkan/metal).
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Console support is implemented via separate plugins because the code can not
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be provided publicly - contact Robert for details if you are interested in it.
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